What a gorgeous gorgeous set of maps and what a fun concept. I'd love even to watch a time lapse of these being designed and arranged. Thanks for making and sharing!
mills
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What a sweet game! Stylistically, it gave a strong first impression of one of those educational computer games from the late nineties/early aughts, but the cyber sentience storyline was way more interesting than anything those games had going on.
I love an exquisite corpse game and was charmed by the designs; it was like playing just the glider construction portion of Sable. (My favorite was shrimp.)
Thanks for making and sharing your game!
I LOVE the borders you've added to each scene. It's clear that they must have taken extra work to complete, but they help characterize each scene and also contain each moment in time as the player switches back and forth between the story and the frame narrative. Plus they have that Ivan Bilibin, storybook, Comet's Nine Lives by Jan Brett je n'est ce quoi.
This is so fun. Like, yeah, of course you could do this....and why not Pieter Bruegel paintings? And why not I Spy pages? I know that's part of the premise of Hieronymus, but seeing the Where's Waldo page really put it in perspective for me: I, too, could make people crawl through these dense images and endure the narrative I make up for them. Thanks for making and sharing!
Aw yay! You've inspired me to go back and rework some of the descriptions. I almost added this to another list I have called traveling circles if you'd be interested in checking that out. Thanks for making games and sharing them!
What a great premise and payoff. And just the storytelling structure is so fun and good! I love a set time for the story that I also get to set my own pace to. Actually, I didn't realize it was in real time the first playthrough, so I ended up clicking through most of the dialogue fast enough the second time that I got to the God intervention. Ha!
Also, have you read "Horse" by Amy Bonnaffons? (I guess that's the story of the bar where girls get turned into horses.)
Finally got around to playing this game, and it's just as good as people say! Really frustrating, too, but that just makes me want to play it multiple times.
Also, the tone, map exploration, conversation/relationship management, and "skill" juggling to gain access to different routes remind me a bit of Saltsea Chronicles.