SO sorry we forgot to add controls!
W - walk forward
S - walk backward
A - walk left
D - walk right
SHIFT - sprint
E - dive into the pond / sleep
Q - throw fish (underwater) / feed ducklings
Honestly the overall collision, there was a spot where you were supposed to go up some stairs but the collisions made it really difficult. Besides the issues with the collisions the idea of having them all around the player makes it more like the player is just running into the collisions to find an opening, if you look into leading lines it could help. Take a field for example with a stone pathway, the path is very clear to the player. Now remove the path and add invisible walls all around the player without indicators telling them which direction to go, it then becomes really hard for the player to understand where they're supposed to go
Thank you for your kind words, the idea was to get the number of mini candles to stand on the platform and open the next gate. We implemented this a little late however and had to quickly fix the issue of mini candles not going to the platform. The fix was that mini candles add +1 weight to your candle and if you have (x) followers you can open the gate. But I will work on better directing the player in future jams, we appreciate your feedback!