At the moment they're the same version. We use "TEST BUILD" when we want to check if a new version feels stable enough to upload. Once we test it there, we then upload to "Windows Demo" as this is the default download for most people.
Mind Feast
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We're in a closed-testing period. We don't want to have a public demo that anyone can download - the game is too early for that. Instead, we're creating a small barrier (of having to add your email address to our subscription list) so only people who are really interested in this kind of game will bother to go to the effort. On a practical level, that's also how we ensure that each person gets one download code and we can retrieve it from the list for them when they ask (which does happen). Hopefully, the people who do play it are then also happy to provide feedback so we can improve the game. So far that's working out quite well. We have a really nice community on Discord who give interesting and thoughtful feedback and people also use the in-game feedback forms to tell us useful things and/or send bug reports. All of this is a big help in us trying to make a great game. We will transition to a public game at some point. Unsure when that is yet, but if you don't want to add your email to our list, you can follow the game on Itch or Steam to find out when it's a public download.
Cheers,
Shaz
Thanks for the extra info! Ok yes, it seems like French language was auto-detected. For our internal tests, we added a few lines of French translations to check that our systems allowing multiple languages are working, That's why you can see, for example, "En attendant les joueurs..."
That's really useful to know that the game auto-switched language based on your Windows language settings. We didn't know that would happen!
We don't have the capacity to do full translations at the moment, but for the short-term, I could use Google translate to add all the lines of French UI text. That would, at least, allow you to play the game normally. Sound ok to you? If so, I'll do that later today and then upload a new build and let you know when it's ready.
I checked the last build I uploaded and all the text seems to work ok at my end. Can you confirm which version of Windows you are using and also which version of Co OPERATION you are playing? It should be "pre alpha v0.1.16" which is displayed at the top left of the game screen, like in the example attached.
Hmm, that's strange. At the moment you can't change the language (because we don't have translations yet). Could you send a screenshot?
Possibly I forgot to do something before I made the last build. I'll double-check at my end and if I need to I'll upload a new build and let you know when it's live.
-Cheers, Shaz
That's great to hear :) Yep, I agree it's really nice when you find games that are good to play with both gamers and non-gamers. My partner and I sometimes play with her mum, aunt and cousins and it's a lot of fun when everybody is able to join in properly and enjoy the experience on an equal level. I'm definitely looking forward to seeing what our early community does with the script and level editor too! It takes a lot of effort for our two programmers to make those tools but I think it will all be worth it when we start seeing the interesting/fun/crazy/weird creations that people make
-Shaz