You did a great job after the playtesting! Before the playtest, I could understand each level while I didn't see a tight connection between different levels. But right now, your visual design language and game levels are more consistent!
Minghui Ju
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I really like the environment you create for this game, I do feel I'm in a mansion and seek to get out. All the 2d illustrations are well drawn and I was amazed by that many furnitures could be opened and also have objects inside. The only thing is that on the instruction page, you offer the option that the player can select the character. I select the green character, but in the game it's still showing the red character, but it's just a small thing that you can change quickly. Overall very good job, love it!
The illustration and animation is fantastic, I can see you spent tons of time on the. I'm really glad to see that each level has a different theme and color of the player and also environment is changed according to the current theme. But I encountered some colliding issue that I get stuck in to the platform and then I just drop down to the bottom and somehow I get into the second scene. I believe it can be fixed easily, not a big issue. In general this game is so well made, really like it!
Very nice illustrations out there! You guys did a great job on the obstacle settings, I also really like the background text as a hint in order to reach the next level. The thing is that I get frustrated when I almost reach the next scene, and one single hit will bring me back to the origin; I'm not saying it's not good, maybe that's the outcome you want to create for players hhhhh. Overall really nice job!!!
I really like the overall style of this game!!! Also, the concept is intriguing too! I think you guys did a great job on the first scene, which explaining how to play the game without literal description. And compared to the playtest, the difficulty is more appropriate. The only thing that right now when I touch the cat, I only saw the player turned red, maybe you can integrate the health into the game? But really nice work!
Very Interesting concept! I liked it during the playtest round. After you guys added the background image and stylings, it's more accomplished. One thing I really like about this game is that when I lose, I can press the space key(jump) to restart the game, it's really convenient for players to try again. I may integrate this feature in my future game designs. Very nice job!
When I saw this game during playtesting, I was already amazed by the background music and scene-setting, and also, scary!!! Your final work is even more accomplished. I really like the animation of showing ghosts when I step on the trap with a specific position. TBH, I didn't turn on my audio when playing the game hahaha. Overall, very nice game!
The graphics in your game are very successful. I really like that in level two the cookie box turns into pink and the character also switches to Crayon Shin-chan's younger sister. The only thing is that maybe you can add some barriers or poisonous food to increase the difficulty a little bit. Otherwise you did a fantastic job!
I really like the concept of the game, you get the idea that many boys will throw their socks everywhere at home. I agree with Crytal that the interior map approach is very smart and straightforward for players to understand. My suggestion is that maybe you can set up a countdown clock that represents the mom will come back after that time, so the game difficulty will be increased a little and it's more challenging.
You did a great job on the setting page so the player can clearly know what's the function of each object in the game. I really like the cursed candy arrow, I'm curious about how is the arrow triggered in the code. The only thing is that I don't feel the character's walking speed is slowed down when the player steps on the sticky gum. Overall this game is quite interesting and I'm impressed by your detailed documentation for this project.
Star Kirby fan here! I used to play it a lot on NDS before. I'm so impressed by your version of the Star Kirby game. Actually, it's harder than I thought, it took me three times to win the game. I don't really have suggestions for your game, I think the only thing is that to create more levels! Very nice game!