The relics idea are pretty neat, but it would be better to have separation between strong relics, one that can be activated almost every turn, to situational relics, one that kind of niche and hard to activate, and boss relics, stuff that change the game and strategy quite significantly, like the one that allows spells to be spammed, or the one that cause you to random your soell every turn
minhduc.gameregistry
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A member registered Jun 02, 2024