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Minoqi

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A member registered Jul 16, 2016 · View creator page →

Creator of

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For those on windows please use this build! I'll update the page once the jam is over but until then this will ahve to do :)

Yeah unfortunately the itchio versino doesn't work, I've posted the fixed version on my google drive until I can update the page

I uploaded a build that should fix the issue to my drive, unfortunately can't update the page yet ;-;

Hm, the windows build? I'll try to go in and fix that

(3 edits)

Thanks for getting the tool, I'm glad you're liking it!

The way I intended the data to be used is (if you're using one file for all the dialogue) to use the dialogue key (the dialogue name) to get to the correct point in the dialogue file. If it's separate files then just open the correct file. From there you'll notice the exports use numbers that then store a dictionary within it. I'd use a makeshift for loop to go through all the numbers. For each number I'd first check the LABEL and call the corresponding function that matches the label. So a dialogue label would call the dialogue function that takes in the VARIABLES as parameters as well as the array of DATA. How you'd go through the data will vary on how you want the label to work in game, but an example for multi-line dialogue would be to use a makeshift for loop, showing one line of dialogue at a time, and whenever the player presses next it continues through the makeshift for loop until it reaches the end and moves onto the next number until it eventually reaches the end of the dialogue. When you run into a label it'll store the number that corresponds to where that label starts. So you'd just jump ahead in the makeshift for loop with that number.

Currently Godot and Unity addons are my top priority since I use them the most and I imagine they'd be the most popular, although if another engine has more popularity I'll look into doing it first. Construct will probably take me some time as I've never used the engine personally and have limited experience with Javascript :)

I included a screenshot of an example of the JSON output with numbers to indicate the order you'd go through it as well as some quick pseudo code. Hope this helps clear it up, feel free to ask if it's still confusing!

// Pseudo Code
variables
- spotInFile = 0
- spotInDialogueLines = 0
- dialogueKey : String
--- (this is for formatting purposes)
start_dialogue function that initializes a new dialogue with the key/dialogue file as a parameter
    spotInFile = 0
    dialogueKey = _key
    play_dialogue(dialogueKey)
---
play_dialogue function
    switch statement to call the corresponding function based on the label (ie. switch dialogueFile[dialogueKey][str(spotInFile)])
        ex. DIALOGUE: call_dialogue()
---
finish_dialogue function that adds to the spot in file and ends the dialogue if it's completed or continues it
    spotInFile += 1
    if spotInFile > dialogueFile[dialogueKey].size():
        finish dialogue
    else:
        play_dialogue
---
call_dialogue function that takes the variables and data as a parameter (ie. func dialogue_label(_typeOn : bool, _lines : Array[String]))
    set a global variable that says dialogue is currently playing
    call the specific line you need from the data array, starting at 0
    wait for input from player to move on with the dialogue
    once gotten input, add to the spotInDialogueLines and check if reached end of DATA array (ie. spotInDialogueLines += 1 > _lines.size())
    if no then play this function again
    if yes then go back to the finish_dialogue()


Wow this looks super cool!

Thank you!

When you go to your game, it'll have a badge under where the follow or add to collection buttons would be, saying what game jam it was submitted to. If it's not there, then it wasn't submitted properly.

I'm glad you're enjoying it!

The line that's made when creating the path for the ship to the airport

Thanks! Yeah I wanted different ways for the enemies to move but cut it for time constraints, maybe I'll finish it though with my original vision in mind. It's quite a challenge to do both at once! I got better at it after a while but it can be a fun challenge lol

This is a cute idea, I really like it, with some polish I think it could be a full game :)

This is a cute game! I'm assuming it was made via godot based on the line, is that the debug line? I think with some polishing it  could make a cool full game :)

Super cute idea! I really like it

This is super cute! I like the idea, with some polish I think it'd be a cool learning game :)

Just submitted mine! Everything seems to be working properly, may not work well on safari but that's a Godot issue so ;-;

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This tool is nice, but development is dead for it. While it has worked fine for me on windows and if you're okay with it not being further developed I think it's  a rather nice tool, that said I have tried to get it working on my macbook pro (m series) and it just doesn't work, apple says it's corrupted. So if you're on mac I wouldn't recommend the risk! If you want to take the risk, try it on steam where you can return it if it doesn't work.

I got it working after trying the command at the bottom of the ordered page when downloading, idk why it didn't work the first time. I guess I had done something wrong but now it works fine :)

(1 edit)

Is this made with AI? Nvm I didn't read carefully lol

It's made in python

Would it be possible to get TTF or OTF versions of these files so it's easier to make the text built into the artwork and match the font in the game

They mean having different sprite sizes in one file can make it harder to use in certain programs. For example, having a bunch of sprites all different sizes like for the environments (like the store, rocks and buildings) can be harder to use.

Thanks!

Unfortunately I don't believe the creator will update the project again. They seem to have a tendency to publish a tool, update it a few times and then drop it, which is a shame since they make nice tools. Whole reason I just decided to recreate my own.

Works great! For those using OBS, just create a new game capture, open filters, add a chroma key and mess with the similarity slider :)

As a game dev and video editor I find the format very nice! PNGs are great to reuse assets for trailers and sprite sheets are super convenient for game dev (at least with godot). The split folders make more sense to me to help keep it all organized imo

This is so cute omg, definitely using it for all my prototypes

I think it can depend what country the seller is from

I heard about castle db recently, it's free. It doesn't look as nice but it seems more powerful than gridless db.

Wow! Thank you for streaming the game! Glad you guys liked it! Found some bugs and things we could've made more obvious as you play lol but it was really cool to see someone else play our game :D Just as an explanation, to aim the leash and ball, you had to move the camera so the center was on the object you wanted to hit/grab. Could've made that more clear with like a reticle or something. The "letter" on the dresser y'all mentioned was just window dressing. 

SPOILERS:

In terms of how you're intended to beat the level. You did everything basically right til you got over the barrier. At that point you were supposed to grab the leash, jump and grab the bone with the leash. You then use the bone to distract the guard like you did. Was interesting to see how you grabbed the bone though lol

Again thank you for playing, streaming/uploading and enjoying our game! I'll be posting a new calming/relaxing beta of a game soon I did for my class this semester if you're interested! 

left mouse button

We plan on having some simple enemies in the beta.

Not sure why that's happening, sorry about that. I'll try posting a new file once the jam is over since I can't update the file until then. I'll also try uploading a web version as well. :) In the meantime you could watch the devlog I made on the game if you're interested ! 

Thanks for the feedback! There's no order for the planets, we'll just decrease the speed of the fear meter. We'll make sure to go back through and change up some things to make it more clear. The coins being too far we thought might be an issue but we ran out of time to fix it but we'll smooth things out after the jams over. 

Hey! Thanks for the info! It was our first time using Unity so were still learning how it all works, and since it's a Game Jam I can't update it yet so I put it in a google drive. I'll include the fact it has to be downloaded through the google drive for now but once the Game Jam is over I'll update the downloadable file, but thanks for the tip!