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Minshine

27
Posts
A member registered 97 days ago

Recent community posts

They just forgot to put the file. Not a bug, it's just missing. Either redownload the full game now, or go to the Discord and get the single missing file.

Plug and connect it first. Then launch the game, navigate in Settings/Input, click on Change with your mouse, and press the same button on your controller TWICE. Then you'll be able to set controls for your controller. The way it works, it's supposed to work with ANY controller as long as your computer recognizes it as a device. I play with a Switch Pro Controller with an infrared USB adapter, so…

That's just bad faith at this point. Everybody and their dog is telling you not only it's possible, but it has been done before.

They are both available as separate mods with no transformation. Sheik is inside CMC+, Zelda is on Gamebanana.

And so does many existing mods. Some even have more than two transformations : Vent/Aile not only has two entire characters in the same mod, but both have like five different armors with entire movesets they can switch at any time. 

Also the number of different moves don't matter, it's all the same code structure.

The most likely reason for a white screen is a missing/altered core data file (especially Alts) or missing menu UI elements. All that's related with actually playing (especially bin files in fighter and stages) aren't required for the game to start, so it's not that.

It would be worse. They can't afford rollback netcode, so servers would be laggy as hell. VPN LAN with end-to-end input lag is the best we can expect, and it's actually good in most cases.

Nonsensical. There are several transformations mods that just work. Also, Agumon>Greymon isn't even a mod (anymore), it's in core game, and the transformation works.

Zelda has no publically available sprites, that's why she's not ingame. It's a lot of work to create a spriteset from scratch, and they simply didn't want to. But it has nothing to to with an engine restriction.

Milleniummon's file isn't ingame at all. You have to download it on the Discord server.

You have to understand the 0.9.5b we have for now is a leaked internal demo, no one was supposed to play it. That's why it misses files. Can't blame devs for this.

it's normal it respawns, that's the controls setting file. But sometimes it saves wrong and cause what is basically virtual joystick drift. You don't have to delete it everytime, only if the drift happens, which shouldn't come back once you have set up controls.

This game is not on Steam?

Also Xbox 360 controllers work perfectly. Can't tell about Xbox One.

Did you have a stroke?

almost is fine

To be precise, first your controller must be plugged in and turned on before starting the game, and once you have clicked on Change, you have to press the same button on your controller twice AND not all buttons on all controllers will work for that. Only once a controller name appears in the textbox above, you can configure keys.

And omg wtf no, you don't have to delete the entire game folder!!! You only have to delete the input.ini file, and restart the game!

You'll have to download it entirely again when it's going to update, so if you have a slow connection you'd better just wait.

As for multiplayer, it has local and LAN/IP direct. So you can play with up to six people on one computer, six people on six computer in the same place, or six people "online" by using a VPN server emulator. I recommend Radmin, it's free and very easy to use. You turn it on, choose any channel, have your friends choose the same channel, and send them the IP given by Radmin. If you join, you copy that IP, go to online, Join, and use Ctrl+V. It's a bit technical but once you get it it's a matter of seconds, and it's as stable as the host's connection (so… uh maybe not yours, lol). Personally, I see it as better than SSF2's approach as my connection is better than their servers, also they have none in my country…

At this point just wait for the release, mate. It might be a matter of hours.

Delete controls.ini

It's not so easy. Super Smash Flash 2 is an instance of Adobe Air (since Flash downfall), which is a third party software that already has a Mac version. SSB Crusade is a Windows software built from another Windows software, Game Maker. Afaik Game Maker is just straight unable to export a Mac version. They'll have to find a third party workaround, if it's even possible.

Until then, just use Wine like everybody else.

There is a good Steve mod on Gamebanana.

Most of the time, disconnections happen because you don't have EXACTLY the same files. One of your friends didn't update his game.

Also, use Radmin, it's the most stable of all these tools.

That's not true. Just go to options, controls, click "change" top right, and press any key on your controller. Then you can configure the keys. It works with every single controller, even my bootleg SNES controller.

Just use Wine like everybody else.

There are good Naruto mods on Gamebanana.

You're just terrible at it. Some people learn, and some people whine. Your choice.

Check SSB Crusade on Gamebanana, there are tutorials in the right panel of the game entry's homepage. There are also hundreds of existing mods.

Dude, Tails, Shadow and Kuckles have been ingame for years.

Of course we can. Just go to options, controls, click "change" top right, and press any key of your controller. Then you can configure the keys.