And? Who cares? There are bigger mods than that with no transformation.
Minshine
Recent community posts
Plug and connect it first. Then launch the game, navigate in Settings/Input, click on Change with your mouse, and press the same button on your controller TWICE. Then you'll be able to set controls for your controller. The way it works, it's supposed to work with ANY controller as long as your computer recognizes it as a device. I play with a Switch Pro Controller with an infrared USB adapter, so…
And so does many existing mods. Some even have more than two transformations : Vent/Aile not only has two entire characters in the same mod, but both have like five different armors with entire movesets they can switch at any time.
Also the number of different moves don't matter, it's all the same code structure.
Nonsensical. There are several transformations mods that just work. Also, Agumon>Greymon isn't even a mod (anymore), it's in core game, and the transformation works.
Zelda has no publically available sprites, that's why she's not ingame. It's a lot of work to create a spriteset from scratch, and they simply didn't want to. But it has nothing to to with an engine restriction.
To be precise, first your controller must be plugged in and turned on before starting the game, and once you have clicked on Change, you have to press the same button on your controller twice AND not all buttons on all controllers will work for that. Only once a controller name appears in the textbox above, you can configure keys.
And omg wtf no, you don't have to delete the entire game folder!!! You only have to delete the input.ini file, and restart the game!
You'll have to download it entirely again when it's going to update, so if you have a slow connection you'd better just wait.
As for multiplayer, it has local and LAN/IP direct. So you can play with up to six people on one computer, six people on six computer in the same place, or six people "online" by using a VPN server emulator. I recommend Radmin, it's free and very easy to use. You turn it on, choose any channel, have your friends choose the same channel, and send them the IP given by Radmin. If you join, you copy that IP, go to online, Join, and use Ctrl+V. It's a bit technical but once you get it it's a matter of seconds, and it's as stable as the host's connection (so… uh maybe not yours, lol). Personally, I see it as better than SSF2's approach as my connection is better than their servers, also they have none in my country…
It's not so easy. Super Smash Flash 2 is an instance of Adobe Air (since Flash downfall), which is a third party software that already has a Mac version. SSB Crusade is a Windows software built from another Windows software, Game Maker. Afaik Game Maker is just straight unable to export a Mac version. They'll have to find a third party workaround, if it's even possible.
Until then, just use Wine like everybody else.