Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Miracula

10
Posts
6
Followers
2
Following
A member registered Aug 08, 2016 · View creator page →

Creator of

Recent community posts

Thank you for your words, but mostly, thank you for taking the time to play the game!

Sorry I didn't see this post before!

Thank you for playing my game, and thank you for hosting the Jam! Loved the idea :)

Just watched it. This is actually the first time I watch someone playing my game. It was a mix between pure enjoyment and the feeling of butterflies in my stomach. Thank you for taking your time to record the video, I'm showing it to my family right now :D 

Glad you noticed that I tried to use the theme, I thought that it was too abstractly implemented for people to notice. :P

And thank you for the double use of very in "very very fun". When I was making the game and I gave it for someone to test it, they felt it was boring. I was already working on it for 2 days and that saddened me a lot. Then I made one simple adjustment on the difficulty and the same person thought it was really fun. In the back of my head I thought that maybe the person was just saying it now to try to cheer me up, so comments like yours make all my effort feel totally worth it :)

Thank you!
I worked really hard on trying to polish the game (maybe a third of the development time was just polishing) so you dropping by to comment that the game is polished makes me feel the effort was totally worth it :)

Thank you for your words, and thank you for dropping by just to praise the game. This really motivates me to keep working. :)

Glad that you liked it, and thank you for that feedback as well! I played these levels so much when I was testing that I currently have no idea which one is harder. :P

Thank you very much! Glad you enjoyed it! =D

Wow, thank you for your words!  Really made my day :D

I did consider this, but wasn't sure (until reading your comment) that it would made a huge difference in the experience. Also, I'm not gonna lie: the way I programmed the game made a bit hard to add this feature, so I instead focused on other features/fixing bugs.

I'm considering expanding this concept into a larger game, so I'll definitely add this feature when this happens!

I totally agree with you on that. Our bad planning led us to ignore the game design polishing (and other aspects). We did not feel good about the final product, which is why I wanna thank you very much for your highly constructive feedback. It means the world for the team.  :)