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Miredly

11
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29
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A member registered Apr 20, 2016 · View creator page →

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What a monster score!

<3 <3 <3

Awesome concept and execution. My anxiety levels creeping up with the oil level. Having stuff transition to a fried state is a genius little detail that adds so much more tension and really sells the urgency of it all.

I really enjoyed this! The controls are a little clunky but the gradual shift from "what the hell am I doing" to "Oooooooh" was engaging enough to see me through completing an A+ artifact.

Cute vibe! I would really have liked some way of knowing what objects weighed other than having to keep track of the impact they had on the overall weight. 

Thank you so much for playing and sharing your experience! 

I love the enemy designs and combat in this game- I had a moment where I strong uppercut an enemy in to the air and then jumped up and juggled them to death. A+ movement.

I also really like the general aesthetic.

This came out really well! I love the Macross-esque flying battles. Great music, too!

It went really well for us, I think! We had to cut some neat ideas to make something that had a beginning and an end, but we hit the ground running and had a blast working on our project. The soundtrack was a genre I've never worked in before, so that was a fresh experience for me. 


How did it go for you?

Good eye! She's rocking a telecaster! Thanks for playing!

Seconded!