Thanks, I usually like to take whatever idea i couldn't fit into potential future projects since I get pretty busy. It's usually a tough debate to either revisit my personal archive or start from scratch.
*scribbles order in notebook*
The interesting thing about this game jam is how they don't count cutscenes and menus into the time limit. The only part of the game where the players can make decisions/gameplay would be the 'what would you do?' and the dodging section.
I'll definingly keep this in mind for future game making (this was the first 'outside of school' game jam I participated in.) Thank you for playing.
Author's Note: Day 2 of Release
There had been a couple of DMs about the game so I thought to post my answers here.
Each attempt through the game takes about 20 seconds, but the players can find different endings depending on the choices made during their attempt.
"How many endings are there?" About 1 or 2 dozen.
"What's your favorite ending?" The one with the merchant ship and Jelly.
"Will you keep working on the game?" For now I want to see what players think of the game as it currently is. Later on I will either add in a couple more endings or expand the story in an entirely new game.