ok, that answer is better, sorry everyone
Misha279_UA
Recent community posts
Does clockwork wrench do something? If no i think it can be useful to use it to change building's source/target
- Shift+lmb to select object(s) (if you add orange hitboxes, selected machines will have it)
- Shift+rmb to deselect object(s)
- Shift+rmb on ground to deselect all
- Ctrl +lmb/rmb to set source/target
- "G" will also work
I think it will make it allot more useful (if it already does something, you can add selection wand or something)
after conweyor plasing update i find out that logic gate's hitbox has 2 zones -"base" and "door" and that you can plase it with owerlaping door, but can't plase anything in gate's door, so i think game need better hitbox visualization, with orange parts
- gate's "door" have orange hitbox
- funels show item taking zone and plasing target (like CGR or bee)
- CGRs and bees targets are orange now
so now we have blue physical hitbox, and orange working hitbox
Українська (застаріла (див. відповіді))
Перший переклад створений для гри.
Прошу повідомляйте про УСІ помилки такі як -
- одруки,
- виходи тексту за рамки,
- неправильний сенс/помилки логіки,
- Велика літера там де має бути мала, та навпаки
- шифт, контрл, пробіл, лівий клік миші замість shift, ctrl, spase, ЛКМ
- інше (ідеї для кращих назв і т.д.)
i have something to say, so i hope i'm not in shadowban (if anyone see this told me pls)
1 - someyimes game looses fps, and when this happens, sistems that work with logic item gates and different speed conveyors become messed up, so if it works on timing, i think you must reprogram it so that it will calculate how many items to pass given the speeds of the target belt and the gate belt, and not just time
2 - add the quantity of the product to the recipe (resepie (x2))
3 - make that you can see descriptions of not crafted items
4 - recipe book sorting (yes, again, i realy don't like when things like that aren't sorted)
i have idea for big, content update - decorative update
first, some small ideas as recipe book sorting, tags (food, drink, eatable, material, buildable, machine and etc)
and floors (Mamode's idea)
and now about main update - paints
now you can find 5 types of paint geysers - red, yellow, blue, white, black
(that can be mined by hand or by "milking" it by GCB)
and now you can mix them in mixer (or inv.)
(you can make orange, green and purple with only RYB, dark and light variants if added W or B, and gray with W+B)
(so there is 21 type of paint)
and now by clicking RMB at any building with paint in hand it will paint it
and may by it will have 1 nutr.
but while I was writing this I thought of something else - terraforming
like now nuke that touching ore deposit hitbox destroy it after exploding
and now you can craft your own deposites (white chocolate+black honey+plutonium+3 of selected ore/paint/flower pots(for oasises))
i know that this ideas can be hard to implement in game, or they may not be suitable for the game, but these are just ideas I wanted to offer you