We used a bunch of assets from the unity store, but most of them didn't work and had to be remodeled or retextured.
I had to Remodel fat steves head, completely retexture him and rigged him and animate him in a few hours.
I wrote all the code from scratch, vince did all the shaders, VFXs, Post processing ,level design, populate the level from scratch and added in all the sounds
I modelled the bike from scratch.
I think we did alot of art considering how many assets we used.