The numbers in the numbered zip files correspond with the version of AEwVS that they contain.
MIX_UP_GAMERS
Recent community posts
The same thing happened here. All of my artifacts were removed from my belt, but at least we didn't lose the belt itself. It shouldn't be too hard to get back the knife because they put some next to you in the "ALBRT" bonus map. The knife and the black key are the most tiring artifacts to get back, but as long as you downloaded 0.16.0.2 before it was removed, you can get infinite sodas from the vending machines to aid you in making Cleany's item trail. Good luck getting a lock pick to get your key, though.
I realize you have gotten those artifacts back by now, though, so don't worry about my message.
You need to calm down about the "sexual crap", calling the community cancer when we were obviously messing with you isn't going to convince anybody to play it (to some extent we were). It is similar to inserting an unnecessary curse word or insult in an argument while the other person is starting to change to your side, it is deterring and doesn't help your case. You can also just not mention it, but we haven't said anything sexual since you left.
I am starting my Advanced Education with Viktor Strobovski stream now! Join me playing live at:
https://www.youtube.com/channel/UCg6_CFVXeSoiOmQWb_Zoayw/live
You know, mrdrnose has a real knack for making teachers that fit with the certain subject of a level. Like honestly, Viktor, Marzia, and Alice all fit amazingly well as the teacher of their subjects. Alice's appearance and voice seem like a history teacher and also work extremely well as a teacher for not having a mask on like Viktor or Marzia. Viktor and Marzia also have amazing voices/looks that fit for math and language teachers.
Speaking of voices so much, a lot of the charm of this game comes from the text-to-speech voices, that is why voice acting would ruin the game a bit. If there was voice acting for the game, considering the kind of game this, you would be dying and hearing their opening voice a ton of times over again. The more you would hear the voice acting, the more mistakes/problems you would be hearing in the opening lines, becoming more and more apparent, as well as the more annoying, these things in the delivery become.
Imagine a minor voice crack or a stutter during Viktor's lines while doing brainiac mode, imagine listening and realizing this mistake after attempt 3, imagine then listening for it the next times that you die or restart, imagine it becoming more and more apparent every time you restart until it gets agerivating to listen to. With text-to-speech, this problem was overcame, intentional or not.
This might be really random, but I kind of want to help you make the game a bit, Mrdrnose. If you aren't Mrdrnose, I don't want a ton of other people to start volunteering to do this same thing now after I asked this, as it might ruin the experience for you or something. Anyways, I have some experience making maps in Unreal Engine, and I want to maybe help you create the layout for level 3 with your guidance (not including teleports to secret areas or adding properties of objects) and the you add whatever properties, secrets, notebooks, teleports, or whatever you desire afterwards. I could also just correct mistakes in the translations, if that is all you need. I am not the best in making things, but if you are going to be busy all the time I might as well do something while you aren't making the game.
I feel like Mrdrnose should make an update every 2 or 3 days just to add a little bit more corridors/rooms to the History Level, as it could also help him get a better idea of what he wants to do with it, as it seems kind of straight-forward at the moment. He seems a bit too focused on making multiple floors (specifically from the start to the floor above the library) that it has become a linear path that couldn't work with other paths. He should focus on floor 1, then 2 (with how the library could work with the four separate paths), then any other floors that he would want to add.