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mkfraas

12
Posts
3
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A member registered Nov 18, 2021 · View creator page →

Creator of

Recent community posts

I really love the designs and animations you made. It feels very fluid, I especially like how smooth the orientation changes feel when you get bumped and how you have to respond. Playing it without any sound, I noticed how well the *shaking/virbations* happens when you slam down or into one of the obstacles. Very cool game :)

I was trying to add objects for a good 30 seconds before I realized I was just meant to be exploring first. I loved the world? Building of all the different objects, they're all familiar but in this space there's something strange about them. I really liked your art style and how similar it looks to Fallout computer terminals.

I "accidentally" killed Loudens like 50 times... this game was very fun and the most interactive of the ones I played, I really felt pressure to make choices and remember the facts of the case. The end screen was incredibly funny... definitely agree that we NEED more!

I noticed that too! I saw someone above say they thought it added to the comedy which I can totally see, I also liked how it kept me more ingaged because I didn't just have my finger on one key the whole game. I thought the subject matter was really funny that no matter what I did I ended up in a worse spot (all my bones broken, no money, etc.,)

The font you chose for the title is really cool, perfectly symbolic of a Naiad. I really like the dialogue in the game, is it eery? Is it hopeful? Do I die at the end? I really like the ambiguity to the structure/situation, I think the art style you chose for the girl really adds to this atmosphere. Her changing expressions but still emotionless eyes are very compelling... even if it's on just a 2D screen. 

Wow!! You actually included attack upgrades, health, and armor in a text based game - so cool! I started off taking a nap and was really happy to see I got a little health buff... then I died to the FIRST goblin trying to run away :(

I loved how interactive it was the camera circling the map was a nice touch! It was really fun to see how the whole world was changing with my choices and then I got to actually PLAY in it! (Of course my first instinct was to run off the edge tho, nice job with the borders:)

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I really like the coroutine text style you used and the retro sound you picked to accompany it. As someone that thinks about space, pretty much constantly, I very much relate to this squid and I was happy to be trapped in his "nothing world" for a few minutes. 

I tried the touch grass option as many times as I could and I loved the way you handled that (Davis allergy season is like no other). I really liked the humor you used in your game, I tried to select the "lights" asset in the unity build and was met with some stark guidance... great job and really cool concept (a game of building a game:)

I really liked your game, I actually felt a little sad for my character because of your compelling dialogue about his mom. What a coincidence my mom tried to call me in the middle of my play through haha. The art is absolutely fantastic too I love the broad stroke style you used :)

I really like how you chose to give the player choices, I haven't seen a game where the choices are indicated by just letters in the text! I also loved how the story progressed, you didn't make EVERYTHING a choice, it felt like the story was progressing faster like that. I'm curious how many branches there are or if there's maybe intersections between different paths to make linking 'em a little easier. 

This game was SO fun! I tried to play a pacifist run and managed to spare everything - even made a new Golem and Skeleton friend :) I'm not sure if it was intended but I like the movement that happens when you use the arrow keys, it looks just like I'm walking around Skyrim.