I really love the designs and animations you made. It feels very fluid, I especially like how smooth the orientation changes feel when you get bumped and how you have to respond. Playing it without any sound, I noticed how well the *shaking/virbations* happens when you slam down or into one of the obstacles. Very cool game :)
mkfraas
Creator of
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I was trying to add objects for a good 30 seconds before I realized I was just meant to be exploring first. I loved the world? Building of all the different objects, they're all familiar but in this space there's something strange about them. I really liked your art style and how similar it looks to Fallout computer terminals.
I noticed that too! I saw someone above say they thought it added to the comedy which I can totally see, I also liked how it kept me more ingaged because I didn't just have my finger on one key the whole game. I thought the subject matter was really funny that no matter what I did I ended up in a worse spot (all my bones broken, no money, etc.,)
The font you chose for the title is really cool, perfectly symbolic of a Naiad. I really like the dialogue in the game, is it eery? Is it hopeful? Do I die at the end? I really like the ambiguity to the structure/situation, I think the art style you chose for the girl really adds to this atmosphere. Her changing expressions but still emotionless eyes are very compelling... even if it's on just a 2D screen.
I tried the touch grass option as many times as I could and I loved the way you handled that (Davis allergy season is like no other). I really liked the humor you used in your game, I tried to select the "lights" asset in the unity build and was met with some stark guidance... great job and really cool concept (a game of building a game:)
I really like how you chose to give the player choices, I haven't seen a game where the choices are indicated by just letters in the text! I also loved how the story progressed, you didn't make EVERYTHING a choice, it felt like the story was progressing faster like that. I'm curious how many branches there are or if there's maybe intersections between different paths to make linking 'em a little easier.