I love escape room games, and this was a great short one! I loved the ambience of the radio, though I never found out what the ringing phone did...
Kiang
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As a guitarist who used to play in a band, I love love LOVE the concept behind this game. I had a bit of trouble discerning the correlation between the mouse gestures I was making and exactly what sounds would get played; there were some consistencies, but I didn't feel like I knew exactly how to play certain riffs quite when I wanted. Still, when things worked out and I was harmonizing well with the music, oh man, it was awesome!
Looking forward to seeing more music games, I really love when a game forces the player to think differently -- in this case, with their ears!
I got WarioWare vibes from doing all of the mini-tasks in the beginning. I definitely got into a flow state for a moment there, handling all of the things that needed to get done. The depth of the pigeon conversation that I eavesdropped on was a strange but welcome surprise. I think it's a nice short game and the art is clean and effective.
This is a SUPER cool concept for a puzzle game that I haven't seen before (and I've seen a lot of puzzle games).
I proudly made it all the way to Level 12, but then got stuck at the very end. That level is seriously tough.
I think this game would really benefit from some chill music and maybe a couple small, unobtrusive sound effects. Other than that, it's a perfect short puzzle game, the vibes are so peaceful and relaxing, I love it!
This was a really cool, short game. It's like a cross between Pikmin and Jetpack Joyride. I loved the crumpled paper aesthetic. I got really attached to my moths and I audibly gasped when I accidentally burned my OG moth who had been following me since the beginning and the game said: "IT PERISHED BECAUSE OF YOU." T~T That was my first and last moth, you don't gotta rub it in!
But anyway, great game. The music got a little repetitive, but I loved the art.
The movement mechanic is pretty creative, and I'd like to see what else could be done with it. The sound effect for the character stepping does get a little grating after a while, though, perhaps it could be randomized a little bit? Overall, the graphics are polished and the UI makes it very clear what the player is supposed to be doing in terms of movement.
The visual design is on point here and the movement, although very janky, is also very cool. Despite mice and snacks being the "reward" for some of the puzzles, being a longer Ouroboros actually just makes it harder to navigate, which is interesting. Loved the Fortree Gym throwback. Overall, a pretty polished game. I got to the end!