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moebeats

11
Posts
3
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A member registered Jun 25, 2021 · View creator page →

Creator of

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The ending was pretty funny, it got me to laugh a bit, but the game doesn't feel super complete with it. Interested in where you can take this, keep at it!

Definitely think its too hard to die, there would be much more tension and engagement if the health were reduced to 1-3 hits as opposed to the 10-20 (not super sure why laser damage is variable). This can be a interesting and fun idea! Would love to see where you can take this.

Big fan of the opening cut scene, adds some nice world building. However I did find some issues with the movement, navigating isn't an issue, but once I'm trying to kill enemies it can get a bit in the way since I can only move where I'm aiming the laser. Cool Game!

A really calming vibe, think the music choice really helps with that. Fun and doesn't overstay its welcome. Cool game!

Really fun! Found myself replaying to find new endings, ended up getting 8/16. The presentation is also done really well with the art, map, and post processing. I did however keep experiencing an issue where the music will play over itself forcing me to restart the game. Overall a good time.

The personality you were able to get out of Richie is great! The tone def got creepier and creepier as it goes on, you captivated that well. I would slow down the Matching Game though, I found that fairly difficult to react to, thankfully you still get points even on error so I was still able to complete it. Cool game

Really cool world building, I was invested in the story telling. Also a great job on the artwork. The lack of sound is noticeable but I really like the vision here! 

Really fun to move around in this game once you get the hang of it! I'm also a big fan of the art style. Only small gripes are the lack of music and I wish the restart was a bit quicker.

Cool movement, you def feel the weight of the rocket when doing things like tight turns. I do think the game would benefit from a indicator that pointed to a oxygen tank, at times I felt I was flying aimlessly hoping to see something that was never there. I also like the UI on the rocket itself, pretty intuitive.

No game?

Good use of the theme & twist, limited oxygen really sells being helpless and there was a very cohesive setting. I think the disappearing platforms should only disappear if I land on them, I would bump the side or bottom and be unable to finish without killing myself. That and some additional feedback with sounds/particles would add a lot. Fun game!