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MOKKA

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A member registered Aug 17, 2014 · View creator page →

Creator of

Recent community posts

First of all: I don't know exactly when I stopped offering them, but it's been at least three years since I stopped offering Steam Keys for my games here.

There are also two things that make me a bit skeptical about your intentions:

1. I cannot find your username in Splinter Zone's purchase history, which means either your using a different account, or you never bought the game. Bundle purchases don't count and never offered Steam Keys anyway.

2. Looking at your account reveals only two interactions, this one and another post in a different game's forum, where you're asking the same question.

So no, you're not getting a key. Go and buy it on Steam, if you want to have it there.

thanks for the clarification!

Apologies for using this for a rules question, but I want to play a Summoner and I have some issues understanding how binding actually works.

Are there any specific rules as to when bound spirits are released and how binding new spirits is supposed to work, or is this meant to be up to each group's discretion? Right now I just assume that they are released when all of the power is spent, but I have no idea how the re-binding(?) is supposed to work.

Aside from that, I'm a big fan of the game! Finally managed to get a campaign off the ground last year and it's a real blast.

(2 edits)

The problem here is that you can't really answer this question clearly.

Sure, a publisher can make a huge difference for your game, if the publisher in question is able to reliably get press coverage for their games, can port your game to other platform and also fund its development.

However, the pool of publishers who are actually able to do all these things is fairly small and getting signed by them is not easy. Larger indie publishers at this point are oftentimes looking for very specific games, that very often already either have additional financial backing, or have themselves generated a certain degree of public interest. That doesn't mean, that you shouldn't try pitching your game to them, but be aware that you might get rejected, even if your game is actually good.

The problem really starts with those indie publishers who are below that upper tier of companies, because the smaller the publisher in question, the higher the chance that you won't get anything in return for signing with them, aside from them taking 30-50% of your game's earnings.

How do you figure out which publisher might be worth your time? Look through their games catalogue and if they have released games on Steam, look at how many reviews each title has gotten. If the vast majority of their games has less than 100 reviews, I would say they are not worth your time, unless they give you money upfront (which they probably won't btw). This might change a tiny bit, if said publisher also offers to port your game to consoles, because there's still a certain degree of legitimacy that comes with that (at least that's what someone who knows more about this stuff told me), but still don't expect to get much money out of that arrangement.

And just more thing: If you want to have some kind of chance for people to actually find and buy your game on Steam, wait with releasing it, until it has at least 500-1000 Wishlists. That number still won't get you on the frontpage, but that way at least you can guarantee that you'll get a good number of sold copies, and hopefully enough reviews to get over that 10 positive review threshold. 

https://mokka.itch.io/rober

https://mokka.itch.io/skuiggle

https://mokka.itch.io/faiser

(2 edits)

https://mokka.itch.io/splinter-zone

Can it make and run a game? Yes.

So it's an engine, no need to twist yourself into knots over what's proper and what isn't.

Again, no one's forcing you to use this platform, you can go somewhere else. You might not like it, but without all the gay stuff, itchio probably would have never got off the ground and people that like making these games exist and like using this space. So either get used to it, or maybe you should just leave?

(1 edit)

yeah because someone has a problem with all the gay stuff here and the original post (as well as yours) is phrased in such a way, that it's really hard not to see that the problem actually is the "all the gay stuff" here and not whatever perceived lack of filters you pretend to care about.

I'd like to submit my game Splinter Zone to the bundle:

https://mokka.itch.io/splinter-zone

yeah, no chance. If you have an issue with all the gay stuff, go somewhere else. Most of the world doesn't have nearly enough of it.

Have you tried not being a bigot? I heard that helps with being annoyed at all the gay stuff.

Hi, 

Unfortunately not, sorry. To be honest I never thought about this and also I wouldn't be comfortable with distributing these, since the agreement with Artist was that she gets to sell/distribute the image on her own, while I can use it for promotional purposes.

Hi!

I'm a bit confused about the way itchio handles email addresses and a creator's ability to send emails to people who bought/own your work.


Under the Payments tab in your Dashboard, it is clearly stated that you're not allowed to use the adresses listed their for any other purpose than to clear support issues regarding payments and that under no circumstances are you allowed to add these addresses to any kind of mailing lists, without their explicit consent.

What confuses me, is that under the "Interact" tab of any specific project, you have the option to send out emails about basically anything, to everyone who owns your game.  How exactly is that different from just using the email addresses you see under the Payments tab?

To be clear, I don't want to use these, I just would like some clarification about the difference and where and how users are asked to opt into being added to this lists.