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molasar2024

9
Posts
A member registered May 29, 2024

Recent community posts

In the most optimistic scenario, how long will it take you, guys, to finish developing this game?

Could you add an FPS cap option in game's settings?

BTW from my comparison of audio of the game on  CSpect V2.12.36 and the current version, sound effects on the latter are crystal clear while on the former are like muffled. 

Thanks for your response. 
So it seems that it must be something else in CSpect V2.12.36 that makes the game working properly.
I can't say anything about audio argument. I just guess that in their perception of audio produced by Next hardware is not exactly the same as audio produced by the emulator.

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Mike, this is what Sanchez Coder told me about issues with emulation of Aliens Neoplasma II. I hope it is helpful enough to your work on the emulator.

"The game does not work in newer versions of CSpect because bit 2 of register #22 does not turn off the original ULA interrupt. That's the main reason. In the old version of CSpect V2.12.36 this works properly, you can play the game in it.

The second point is related to copper co-processor, sound effects are not playing correctly because of this. So far they are not reproduced correctly in any version of CSpect."

Thanks. I will pass your message to Mike.

Guys, can you help Mike to make the Next version working on CSpect emulator?
This is what he said when I asked him about it.
"okay... I see it. I'm not sure this is something I can do on my own. It would require the creator to  debug the specific areas and let me know what's different. Otherwise.... I'd have to debug the whole game, and figure out the entire thing to even find the routines, never mind what'd wrong.

If they want to debug inside CSpect and figure out what's not working, I'll be happy to address it.... but without them, I'd be looking for a needle in a haystack."

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I launch the last version of emulator with its default settings, and open ANP2_DEMO.nex (next version 1.1 or 1.2) through F2 button. And I experience what I described in my previous comment. Sometimes when I move between screens walking animation starts working properly (for example by going back from second room in the game to first one) but once I move to another room it stops again. Sprites of walking and climbing look like shaking during movement when this issue occurs. After accessing terminal in first room it starts displaying first lines of text and skips to exit. The game's developers themselves confirmed that the next version of the game does not work properly on emulators. For example in this video at 1:15 animations and terminal work properly on original hardware after starting the game:

(4 edits)

Mike, could you test its free demo because it glitches as well?
Bugs I noticed are a player character sprite is not properly animated during walking and climbing ladder cycles. And interaction with in-game terminal console right after starting the game in the demo is automatically skipped.