Thank you for playing! Your kind comment brightened my day. 🐾 🏳️🌈
molly-cactus
Creator of
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I like the concept! It took me a few runs to work up the will to kill the shopkeeper, even after I'd already bought the pistol. He's just such a sweetheart!
Movement feels good and the art is easy on the eyes. The core loop feels grindy, though, especially if you want to get all the upgrades. I did, and it took me about 20 minutes to get to the end, with my best run being 43 collected coins. Maybe my route was just really inefficient? I probably could have gotten through it in half the time if I hadn't bought all those upgrades, which feels counterintuitive to me.
Anyway, nice work! If you ever do a Shopkeeper dating sim spin-off, I'll be here for it.
This feels so polished! The particle effects you and your bullets leave, your buddy who picks up fruit for you, and especially that aim indicator at the top of the screen are all such lovely, thoughtful touches. The menu is also a great little introduction to the controls.
It's kinda hard, but I didn't find it frustrating. My (low?) high score is 30.
I liked this a lot, and it's really impressive as a first game. I hope to see more of your games in the future!
Fantastic sound design! Inititally I was a bit put off by the contrast between the beautifully stylized fox and the very rudimentary level geometry, but once I got to the cave I understood what you were going for, and I think it works great.
That said, I didn't finish it. The bottomless pits just got too frustrating for me, and I stopped playing after I drowned for the first time. I assumed I could swim but spotted the moving platform just after I died. It would have helped to have been introduced to moving geometry a little bit earlier. I also found a secret earlier in the game, but mostly by accident, and I wouldn't go out of my way to look for more. The fear of getting sent back to the start is too strong.
Still, this is lovely! I'm gonna be thinking about that cave for a while, it really left an impression on me.