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MonadoBoy64
Creator of
Recent community posts
Congratulations Juan & team for winning 3rd Place and the Best Narrative Experience Special Challenge. That's awesome you guys made a game about the Voyager Probe (My favorite Unmanned Space Craft!) and their golden records! I've been really fascinated by the Voyager Probes and its golden records for many years. I was really intrigued and spent most of my time learning about them in my Freshman Year of High School in 2016-2017. Which was started by watching a Vsauce video called "Messages For The Future". The game looks a lot of fun! Good job everyone and I miss you, Juan!
1. Lockdown on Titan: 4/5
2. Decontamination: 3/5
3. Pink Diamond: 3/5
4. Mr. Anchry's Day of Twilight: 3/5
5. Super Market Mania: 2/5
6. Lockedown: 2/5
7. Confinement: 2/5
8. Atomia: 1/5
9. Lazarus Island: 1/5
10. Deadly Deliever: 1/5
I'm not ranking these game because I was unable to play them:
The Last Roll
Disease Killer
Alien Lockdown
I really like the idea of the game, the upgrade system, the time limit and the gameplay on paper. But the execution isn't really that good. You honestly can just breeze your way through the game by pickup random stuff and constantly upgrade your bag size. Which just reduces the amount stuff you had in your bag from the previous round. Which makes no sense, it should just increase the amount of items you can pickup. And I also don't like how all the items you got in the last round is still with you, it just makes no sense. And I don't like there's no music. I know game gets harder with the score you need to reach but honestly with all of my complaints it just doesn't incentivises me to keep playing.
Honestly the game should be same but instead of trying collect as many items to fit in your bag to reach the needed score. The game should have random items you need to pick up and you must rush to that item before the time limit so you wouldn't lose health and then it pick other item and other. But over course it starts of slow, so the player can get used to the controls and learn what they need to do and then build up the challenge overtime. And after you die it should boot you to screen to tell your score or for you to input your name for a high score. To incentivise the player to keep playing to beat their previous high score. Just like how I did in StakeOut!
The game has very good graphics and I love the intro sequence but I don't know what to do and it's too challenging going through the intended path because you're constantly attacked with bullet projectiles in one section. And I really don't like how you can just bypass everything by going to the black part of the level. And I don't really know what you're suppose to do.