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Monkey_Luke

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A member registered Sep 06, 2019

Recent community posts

I have thought about the sin and cos functions.
If the sin of "direction" is greater than 0 the orientation is north, if the sin of "direction" is less than 0 the orientation is south.
But I can't use the sin and cos functions in EFE.
Any idea?

How to find out the player's orientation (N,S,E,W)?
Because "player check rotation" returns very high numbers beyond 360º (even negative ones) instead of returning to 0º.

Resolved.

variable=RANDOM(1,6)

Assigns "variable" a random number between 1 and 6 included.

How to generate random numbers to use with variables?