Hello, thank you for the comment, the trust no one theme is implemented through player interactions, both players have incentive to work together or betray the other, and their unique abilities can both be used offensive and defensive, you can lead the other player on to make him think youre working together, while you're not. You cannot trust the other player but you need him. this seemed like a more unique take on theme than the level betraying you, since that feels static
MonkeySuite
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A member registered May 12, 2020 · View creator page →