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Monte Boyd

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A member registered Apr 03, 2020 · View creator page →

Creator of

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Thank you! Happy Xmas to you too.

Grazie!

Danke!

Thank you! I really enjoy pushing the boundaries on what C64 games can look like while still keeping comfortably within it’s limitations.

Great!

It sounds like what happens if you try to play the PAL version on NTSC or vice versa. If you are on a NTSC machine, make sure you run infeztationNTSC.crt.

Also, are playing the PAL or NTSC version? If possible can you upload a screenshot?

Are you certain you killed all enemies? You may need to backtrack to find one that went off screen.

Thank you!

Thank you, great video!

Thanks for the feedback. You can skip dialogue by pressing down on the joystick.

I don’t know anything about DolphinDos, will have to look it up.

But you can skip dialogue by pressing down on the joystick. :)

Thank you!

Thank you!

Thank you!

Thank you!

Ah thanks that was a mistake. Although I am still working on an NTSC version.

Thanks Carleton!

Thanks!

Thank for the ideas. I did consider support for 2 button controllers but at this point the in-game code is at the limits of what I can squeeze into memory. If I was a better coder I could probably do it but it's looking unlikely ATM.

Excellent thanks!

Thanks!

Thank you, I hope you are right! :)

Yes all hires! Still working on the game. Watch this space for updates.

Thank you! The finish line is getting closer if I can keep the momentum going.

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Thanks. :) Been on a little dev break due to life stuff but hopefully looking at a 2024 release for infeZtation.

Thank you!

Slowly. ;)

TBC. But probably around the same as Knights and Slimes.

Thanks for the suggestions! I probably won't have the enemies come through the rotating sections, unless I can think of a clever way to optimise checking if they are open or closed.

The player jumping out of the top of the screen is a good idea. But would need ensure the collision detection with the background still happens within the bounds of the screen. I'll see if I can get that to work at a later stage.

Thanks for the comment!

Thanks, I'm enjoying the process, but also looking forward to having it finished! ;)

Thank you!

Thank you!

Thank you!

Thanks! Yes I’ll be sure to include more music for my next game. :)

Thank you! :)

I haven't created one but there is one on csdb.dk.

Can you email me the code and I’ll check it out? monte [at] monteboyd.com.

Or if you’re on Twitter, you can message me there: https://mobile.twitter.com/monteboyd

Thanks. Could be that the bug is in Windows Vice as well. One thing to check, in Settings > Cartridges > EasyFlash, make sure you have “Optimize image when saving” turned off. 

And are you using v1.02?

It could also be a bug with the game, but the only thing that would leave you with no progress would be if it happened after 256 saves when it erases the sector. Did you see if the border flashed before during a save before you lost progress? The flash happens when the sector is being erased.

That is not intended behaviour. What are you playing on? I have encountered a bug in Vice on Mac where EasyFlash saves are lost occasionally. But it appears to be a bug with Vice itself.