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Monte Boyd

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A member registered Apr 03, 2020 · View creator page →

Creator of

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Thank you!

Thanks! A disk version would be tricky for two main reasons:

  • A lot of code is run direct from ROM to save on RAM.
  • When the player collects a power up the sprite data variations are switched in from ROM.

Thank you! Happy Xmas to you too.

Grazie!

Danke!

Thank you! I really enjoy pushing the boundaries on what C64 games can look like while still keeping comfortably within it’s limitations.

Great!

It sounds like what happens if you try to play the PAL version on NTSC or vice versa. If you are on a NTSC machine, make sure you run infeztationNTSC.crt.

Also, are playing the PAL or NTSC version? If possible can you upload a screenshot?

Are you certain you killed all enemies? You may need to backtrack to find one that went off screen.

Thank you!

Thank you, great video!

Thanks for the feedback. You can skip dialogue by pressing down on the joystick.

I don’t know anything about DolphinDos, will have to look it up.

But you can skip dialogue by pressing down on the joystick. :)

Thank you!

Thank you!

Thank you!

Thank you!

Ah thanks that was a mistake. Although I am still working on an NTSC version.

Thanks Carleton!

Thanks!

Thank for the ideas. I did consider support for 2 button controllers but at this point the in-game code is at the limits of what I can squeeze into memory. If I was a better coder I could probably do it but it's looking unlikely ATM.

Excellent thanks!

Thanks!

Thank you, I hope you are right! :)

Yes all hires! Still working on the game. Watch this space for updates.

Thank you! The finish line is getting closer if I can keep the momentum going.

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Thanks. :) Been on a little dev break due to life stuff but hopefully looking at a 2024 release for infeZtation.

Thank you!

Slowly. ;)

TBC. But probably around the same as Knights and Slimes.

Thanks for the suggestions! I probably won't have the enemies come through the rotating sections, unless I can think of a clever way to optimise checking if they are open or closed.

The player jumping out of the top of the screen is a good idea. But would need ensure the collision detection with the background still happens within the bounds of the screen. I'll see if I can get that to work at a later stage.

Thanks for the comment!

Thanks, I'm enjoying the process, but also looking forward to having it finished! ;)

Thank you!

Thank you!

Thank you!

Thanks! Yes I’ll be sure to include more music for my next game. :)

Thank you! :)

I haven't created one but there is one on csdb.dk.

Can you email me the code and I’ll check it out? monte [at] monteboyd.com.

Or if you’re on Twitter, you can message me there: https://mobile.twitter.com/monteboyd