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A member registered Jun 24, 2023 · View creator page →

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The core mechanic is really cool and it is super well integrated with the concept. However the key response on the jump key is a bit slow, and the relationship and timing between the mc and the shadow is a bit hard to get. For example, I managed to get the shadow move up the cliff by being on top of the box while the mc kicked the box, but found out that the merge only happened on the mc's side. So I tried the other way around (mc on top of the box while shadow kicking the box) but it didn't seem to work. There is a lot of potential in this game and it just needs some polishing on the controls.

I love the whole concept of spicing up your weapons and fighting against corporations to preserve flavor lol. Moving the character around to start the game in the start menu is also great. However I think the game could do better with better key binding. The enter key is sometimes used instead of the space key and it's a bit confusing.

The controls feel a bit janky (the character moves too fast and it's hard to predict the movement) but everything else seems solid. Great work! 

Very polished look and the UI was also very intuitive and easy! I think the medieval music doesn't match the modern visuals but other than that it seems great!

I had to press Z after selecting my ability. I thought that was only for walking. Still nice work!

I think this is a fun game but I wish there are damage animations shown when the enemies are hit by the attacks.

I like the overall humor of the game and the mechanic is very simple and easy to learn. However after switching to ability mode and selecting an ability there is no action happening, even after skipping the turn. I wonder if the abilities are not yet made or if I'm doing something wrong.

Thank you!