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Moon Soul Games

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A member registered Feb 04, 2024 · View creator page →

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Hey VanDoren, sure! Send me an email at Moonsoulgamescompany@gmail.com and I'll send you the info.

Awesome! Thanks Chaucer : )

Awesome looking plugin! Any plans to include inertial movement?

Thanks for the response TSR! Yeah I purchased your plugin and, while it works perfecty with grid-movement, it does not work with Dot Move System. Happy to do a commission for an addition (though my budget is very tight). 

Awesome plugin! Any compatibility for pixel movement planned?

Thanks for the response! That makes sense, though a more customizable trading system is a much-needed plugin that I haven't been able to find elsewhere, so you'd have the market cornered!

I'm happy to chat if you're open to doing a commission to add probably just the first and second feature (though I am but a poor therapist / video game dev!) If you're interested, feel free to email me at moonsoulgamescompany@gmail.com. If not, no sweat : )

This is an awesome plugin! Just purchased and currently implementing!

I was wondering: Would it be possible to eliminate a few unnecessary button presses / add a few features? Some thoughts:

1. Make it such that single (1/1) items don't need to be selected twice.

2. If possible, get rid of the initial button press to start trading. When the trade starts, players would be able to initiate the item selection screen without first needing to choose whose inventory (while still being able to move back and forth between "player" <-> "trade" <-> "seller"). This would eliminate an unnecessary button press.

3. Make the help toolbar at the bottom of the screen shorter (or adjustable).

4. Allow the dev to choose which button is used to show more info (currently "tab").

5. Allow player to choose font of trader/player's names. Currently, they are different from the font used elsewhere in my game.

Hey Drag! Thanks for the quick response and no worries : ) 

I'll mess around with different pixel perfect plugins.  Take good care!

Hey, this is an awesome plugin! Any chance of adding a "jumpable" region as well? This would be a great addition. Also, any idea if this can work with pixel perfect movement? Last, any chance of adding a delay before jumping? Trying to create a movement style similar to Link to the Past. Happy to commission something as well : )

Hey, this is an awesome plugin! Any chance of adding a "jumpable" region as well? This would be a great addition. Also, any idea if this can work with pixel perfect movement? Last, any chance of adding a delay before jumping? Trying to create a movement style similar to Link to the Past.

Hey Chaucer! This app looks fantastic! Is there any possibility of purchasing and testing whether it works with several crucial plugins? I'm ready to commit to the plugin if it is compatible with these plugins, but if it isn't it would be great to be able to get a refund otherwise I'm $25 in the hole.

Hello, great sprites! Amazing work : )


A question: Is there a way to change the spritesheet layout regarding directions (Down, Left, Right, Up --> Up, Left, Right, Down, etc.)? Some software uses a different directional layout than RPG Maker. Would love to not have to edit every single PNG.

Grand Soul Story

Grand Soul Story by Moon Soul Games (itch.io)

A new SNES-style, indie JRPG with non-linear narrative, semi-open world, original soundtrack, 40+ hours of playtime, classic gameplay, and a multilayered story about human connection, addiction, spirituality, and choice. 

Story

After narrowly escaping a violent insurrection in your country, you are thrust into the underworld of nearby DuPont, a crumbling city-state ruled by technocrats, competing drug cartels, and a mysterious cybernetic superpower called “The Eye of God.” Joined by a scrappy crew of smugglers, alchemists, and wanderers, you venture westward to Yerdan, a distant port-city where your surviving family awaits you… hopefully. 

Features

  • Dynamic, character-driven storytelling touching on themes of addiction, human connection, grief, choice, spirituality, cybernetics, self-actualization, and the nature of reality.
  • Multiple endings, hand-crafted NPC interactions, and meaningful character development.
  • Open quest structure encouraging exploration in a fully-realized semi-open world. 
  • Stirring, original score comprising 40+ compositions inspired by JRPG classics.
  • Deep, yet accessible turn-based combat with an old-school challenge.
  • Nostalgic pixel-art graphics.
  • 30+ hours of gameplay.
  • Inspired by the graphics, music, and gameplay of Final Fantasy VI and the semi open-world narrative intrigue of Baldur's Gate 2.
  • Created by solo-developer and composer, Jeremy Reineck.
  • Ongoing updates based on your feedback!

Similarly, shadows can be cast on rooftops (which are above the character). Is there a way to designate regions where dynamic shadows can NOT be cast?

Hey QJ, love this plugin!


A quick question: Is there a way to designate an area where dynamic shadows can NOT be cast?

Right now, dynamic shadows will pass through certain objects. Shown in attached picture.