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MooncatcherStudios

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A member registered 83 days ago · View creator page →

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Glad you enjoyed it. The UI will get updates as development continues - having some kind of little animated or colored warning is a good idea. 

Appreciate the desire to help haha. We're not looking for anyone right now, but who knows what the future holds. Thanks regardless!

No, you've just reached the end of that content until the next patch. Scout's quest chain is tied to her scenes and other events, and I'm still getting those implemented. Next update will progress it.

Thank you! 

The server has been set up, I'll have a link to it in the next update. Thanks though!

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Her scenes are locked behind other interactions. Specifically, you need a study area and to restore the Tower, and you need to perform research pertaining to the undead.

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No, they just have a low drop rate right now. I'm always adjusting balance, so this will likely get much easier later on. The next update has more content for Scout, and addresses some of that progression.

Scout's just playing hard to get.

Both, and more. There will be different endings depending on what you decide to do. 

At the moment, yes. But I'd like to get something a little more convenient for everyone actually put into the game. Hopefully sooner rather than later.

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The auto-save code has been updated and works much better now. That was the first step in getting the manual saves working - but they aren't quite ready yet. Working on staggered saves + save slots, no ETA at the moment though, sorry.

Edit: Actually, I'll be a little more specific. Staggered autosaves + save slots are probably out this month. Manual saves are quite a ways off because they break a lot of stuff in game right now. I'll need to set aside quite a bit of time to get them working, and it's one thing in the pile that needs to get done.

No worries, appreciate you following along just the same. Patreon + discord should be up this month, and I'll have the steam page up not too long after.

Haha, thank you so much. More on the way.

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Thank you! It's really important to us to make sure there's an actual game in this game.

Discord + Patreon coming, but probably in the new year. It's a very busy time for us right now, but I'll post updates on those things both here and in-game when they happen.

I would never get discouraged from such detailed feedback, quite the opposite, I really appreciate it.

A lot of these problems are going to be solved over time, this is an early alpha with a lot of missing polish. Many systems are there, but most of them need to be polished. There's still a lot of missing pieces, and so a lot of what you are talking about is already planned to be adjusted. But I can be a bit more specific if it helps:

1) Save System - manual saves are coming, right now the game saves at the start of each day, but this won't always be the case.

2)Balance stuff - the speed at which stats increase / decrease, the progression of events, etc - this is all subject to change. The game will take place over 4 seasns, I've got most of the available gameplay crammed into 90 days and I want people to be able to play within that space. When i release the next season you will immediately see how things will have more room to breathe.

3)UI Stuff - The UI has already changed a bunch of times in updates, the next update has different UI again. None of this is final, and I'm constantly iterating. People have given a lot of feedback (thank you everybody, you're awesome) and I'm very much listening. Just nothing happens over night - but I'm trying to address people's concerns while working through my own list of features.

4)Tutorials - of course I understand the need for these, but it'll be a bit before they show up in earnest. The game is very much incomplete when it comes to features, and making tutorials eats up my dev time. I'm not going to make tutorials until the features are in a more finalized state. I'll say here what I've said to many - there is no fail state in the game,  don't worry about playing perfectly, just allow yourself to trial and error your way through for now. I promise some nice tutorials will find their way in eventually (especially for combat).

5)Knocking on door / Barging in. These are two different ways of progressing lucy's events. Barging in is not the primary way, knocking is. But both are a bit underbaked right now, so both will get some love in the coming updates.

6)A bunch of the bugs you listed are the result of incomplete features, or, just bugs. Thanks for posting them. The funniest one you listed is Lucy's missing arm in the handjob scene, I took a look and laughed out loud - yeah, the art didn't export correctly and absolutely there's a missing limb. I'll get that fixed for the next update haha.

7)We've got a discord server coming for feedback and whatnot. It's almost ready, and I'll post a link here and in game when it's up.

Thanks again for the kind words and feedback, it's very helpful! I hope you continue  to enjoy the game, I've got a lot more coming.

Should be out next week!

Not yet, but when we open it up there will be a link on this page and in game as well.

Thanks. The progress will be smoothed out a bit as I get more content into the game. It's still alpha, so plenty to come.

Thanks, I'll look into it!

Thanks, glad you like the game.

When you say buy things and then exit out? What do you mean specifically? It is intended that you can buy things from merchants without progressing time, if that is your concern.

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Thanks, I'll have a fix for this in the next patch.

In the meantime, there is a chance you can bypass it. Rain happening is a random roll that gets increasingly more likely the longer you go without rain, so reloading a few times has a chance of rain not occurring. Sorry for the inconvenience though.

Thanks for saying so, glad you are enjoying the game!

Looking into it! I will definitely post about it here when I get something set up, but thank you so much for the interest.

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Hey, thanks for taking the time to give feedback. 

1. Settings are absolutely coming, for sound and other things. I need to make a nice menu for it all.

2. Going to 100 fracture (and above) will actually have a huge effect in an upcoming update. Lucy's fracture is actually her own character with her own progression, but is not implemented yet. Keep an eye out for future updates, I'm very excited to introduce her.

3.Merchants absolutely go back to being limited if the roads reach a high enough level of danger. It's just kind of hard to reach that level because when the roads are dangerous, you encounter more monsters, and beating monsters lowers the danger. 

4.The kegs are a place holder for now. I'm going to have new systems like farming, forging, and other inn related activities with their own UI. Something much nicer than the current kegs - but the game in its current form needed a way to get a little alcohol in the middle of the week, so this is a placeholder. It's fine, but far from perfect.

5.So, sooo many more lucy interactions coming. I promise haha.

6. No current scene for leaving Lucy frustrated, absolutely will be, tied in with response 2. 

Thanks again, I love all the feedback people are leaving.

Thanks for the feedback. I'll definitely be adding more comprehensive options menus through development, and much better tutorials / help screens. UI will see changes as well - there's quite a few pieces of gameplay not added yet, and so I'll be adjusting as needed.

Thanks, glad you like it!

Multiple save slots absolutely coming.

Yeah restored would be level 6. Right now it's sort of the last thing you do, but it's intended to be the jumping off point for further content. 

Thanks again for the feedback, I really appreciate it.

Hey, thanks for the feedback. A lot of what you are saying makes perfect sense. Keep in mind, it's the alpha, lots of things left to add - and plenty of what's already there needs to be polished. 

There will be more NPCs, more events, more equipment, more spells, more skills, etc etc etc.

The build currently has most of summer, the following seasons are coming. I'll have new gameplay in each season, and more ways to change the inn once you've restored it.

The frequency of night dialog is absolutely going to be tweaked and there's already a few fixes in the next build for sequence breaking. 

As for bad builds etc - there really isn't a fail state in the game right now, and it's far from being fully balanced, I would simply say not to stress about it too much. It's pretty hard to end up in a spot where you ruin your file since the play is essentially endless.

Newest version should fix the issue. 

Save files are kept in %appdata%/roaming/forestinn - Back up your save and start a new game and see if the problem persists (if you want to keep playing with the new version). I will, in the meantime, test with old version save and see if i can replicate the problem.

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Okay, I'll see if I can replicate the problem. Thanks for bringing it to my attention. One follow up question - did you load a save from before this version or start a new game ?

Hello, we will look into it!

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Hey, do you remember the event in question? I can definitely get that sorted. Also, did you get any dialog first? The options are typically hidden until dialog finishes, so I wonder if the dialog failed to trigger.

Thank you, glad you like it.

Thanks, and yes, there's plans for outfits and other things. 

Thanks! More coming soon.