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MooncatcherStudios

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A member registered 30 days ago · View creator page →

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Thanks, I'll have a fix for this in the next patch.

In the meantime, there is a chance you can bypass it. Rain happening is a random roll that gets increasingly more likely the longer you go without rain, so reloading a few times has a chance of rain not occurring. Sorry for the inconvenience though.

Thanks for saying so, glad you are enjoying the game!

Looking into it! I will definitely post about it here when I get something set up, but thank you so much for the interest.

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Hey, thanks for taking the time to give feedback. 

1. Settings are absolutely coming, for sound and other things. I need to make a nice menu for it all.

2. Going to 100 fracture (and above) will actually have a huge effect in an upcoming update. Lucy's fracture is actually her own character with her own progression, but is not implemented yet. Keep an eye out for future updates, I'm very excited to introduce her.

3.Merchants absolutely go back to being limited if the roads reach a high enough level of danger. It's just kind of hard to reach that level because when the roads are dangerous, you encounter more monsters, and beating monsters lowers the danger. 

4.The kegs are a place holder for now. I'm going to have new systems like farming, forging, and other inn related activities with their own UI. Something much nicer than the current kegs - but the game in its current form needed a way to get a little alcohol in the middle of the week, so this is a placeholder. It's fine, but far from perfect.

5.So, sooo many more lucy interactions coming. I promise haha.

6. No current scene for leaving Lucy frustrated, absolutely will be, tied in with response 2. 

Thanks again, I love all the feedback people are leaving.

Thanks for the feedback. I'll definitely be adding more comprehensive options menus through development, and much better tutorials / help screens. UI will see changes as well - there's quite a few pieces of gameplay not added yet, and so I'll be adjusting as needed.

Thanks, glad you like it!

Multiple save slots absolutely coming.

Yeah restored would be level 6. Right now it's sort of the last thing you do, but it's intended to be the jumping off point for further content. 

Thanks again for the feedback, I really appreciate it.

Hey, thanks for the feedback. A lot of what you are saying makes perfect sense. Keep in mind, it's the alpha, lots of things left to add - and plenty of what's already there needs to be polished. 

There will be more NPCs, more events, more equipment, more spells, more skills, etc etc etc.

The build currently has most of summer, the following seasons are coming. I'll have new gameplay in each season, and more ways to change the inn once you've restored it.

The frequency of night dialog is absolutely going to be tweaked and there's already a few fixes in the next build for sequence breaking. 

As for bad builds etc - there really isn't a fail state in the game right now, and it's far from being fully balanced, I would simply say not to stress about it too much. It's pretty hard to end up in a spot where you ruin your file since the play is essentially endless.

Newest version should fix the issue. 

Save files are kept in %appdata%/roaming/forestinn - Back up your save and start a new game and see if the problem persists (if you want to keep playing with the new version). I will, in the meantime, test with old version save and see if i can replicate the problem.

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Okay, I'll see if I can replicate the problem. Thanks for bringing it to my attention. One follow up question - did you load a save from before this version or start a new game ?

Hello, we will look into it!

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Hey, do you remember the event in question? I can definitely get that sorted. Also, did you get any dialog first? The options are typically hidden until dialog finishes, so I wonder if the dialog failed to trigger.

Thank you, glad you like it.

Thanks, and yes, there's plans for outfits and other things. 

Thanks! More coming soon.