Ohhh okay. That was probably the Steam client update, happens every tuesday I believe. Glad it's back now!
Moon Munch
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Oh thank you so much for such kind words 🙏😭
You found us just in time, as we'll be releasing the full game on Steam in less than a month!
And no fret, you can always grow your talents. If you really like the VN creation side of things, or writing, or whatever your skill set is, you can always still make a VN with friends or commission help with the art =]
I've had this conversation with my publisher but sadly we won't be doing any translation due to the amount of dialogue/words in the game.
However, Moonfire is made in Unity, with all the dialogue and some other texts input through unity text UI system, so there are mods you can use that auto translate Unity UI Text to your language for you, I've already had one streamer I saw doing it for Moonfire.
Hello, happy to answer!
1] I'll begin an android version starting after the release of MoonFire for PC. Since I am just one person I can only do so much while trying to complete the original game, but it is planned to come!
2] There are talks with the publisher so we're still in planning phase for the release of the game. We are hoping for Summer but a guaranteed date has yet to be set. Feel free to follow us here or on Steam so you don't miss out on any information we get to share.
So the demo on itch is currently Chapters 1 and 2 only. All the chapters (8 total) will be in the full game release. If I'm assuming you are asking if the story will release all at once, the answer to that is also yes. Once you pay for the game you'll have access to the entire story as it will all be released day one. I hope I answered that right, feel free to correct me if I was mistaken on your question.
Heya, thanks for wording the question to not seem offensive, it was not received as such. To be on point, MoonFire is not Bara nor is it NSFW. We would be forefront with any information if it was 18+ rated.
MoonFire is a medieval VN-RPG with animal characters, with the focus of the story on the player - the main characters - and their roles in the world the player falls into. Since we have 55+ total characters, some will represent many other interests, because I like to create vast characters with different appeals and personalities.
Stenmere (The built 'werewolf') is one of many, but I think in reference to a 'bara' style there is really only like 2-3 others like him in that entire pool of characters. If those were factors you were unsure of, I'd say you may find this game interesting, as there are a majority of non bara-esque characters within it and no one person is meant to find all 55+ characters appealing/likable.
Thanks for letting me know. If you happen to have an older version, mind letting me know which one it is? (It says which version on main menu of game)
If I remember right it should be a UI issue and that you should still actually have the coins and items you've obtained. (At least that's how the bug was before I thought I fixed it.)
I'll check up on it and fix. Thank you!
Thank you for the comment! Yeah I definitely think more people may enjoy it if it had romance, which is why I decided to add bonding to at least have some of that aspect. But we're also trying to separate ourselves from most other VNs out there.
However, with how far I am now in the writing, I feel like it might not feel authentic to change it to romantic in any sense. I honestly think I could make a really intriguing game if I made the premise around that instead, so I can definitely see myself doing another game with a rich, romanticism aspect and mechanics involved in the future.
Questions are fine!
Unfortunately, I don't have a plan for it anytime soon. The mobile version takes a looot of time changing up and optimizing. I really need to focus my time on the main game and get it to completion before I can focus other versions.
Originally the first mobile version was just to try out for fun and all as well. I actually like how it turned out and it'll be coming eventually just no dates set for it.
Fair enough haha. For future sake, you can contact us through our site - We'll let you know if/when it goes live. And if you wanted, can let us know feedback on how it works.
https://www.moonmunchstudio.com/contact
Hey Firefox. Thank you so much for the report! I had this personal issue on my phone when the build was originally too large, and was hoping it was fixed by that update.
It could be your phone, but this issue should still be fixable on our end so I'll gladly go back to it and see.
If you wanted to drop your phone model, I'll be able to see the specs and to make sure I can make a version that is compatible with most androids.