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MoonSoup

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A member registered Mar 08, 2022 · View creator page →

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Thanks :)

I know, I was just joking :) And thanks! 

Nah sir, this is puzzlescript! :)

That's what I was going for, I'm glad it worked :)

Ohh haha. Well in that case it's hard to give a hint that doesn't just give away the solution... maybe try to understand from which pillar positions you can climb the left wall, and from which ones you can't. Then eliminate the ones that aren't gonna get you further. Sorry if that's of no help, if you're completely stuck I can also just give you the solution. It does require a technique that was used once before this puzzle, so it could help backtracking a bit.

Hi, thanks for playing! Since you haven't seen the orange squares yet, I assume you mean these pillars:

https://imgur.com/a/kWEl5fN

Here's a hint: Try to get them as far right as you can, and try to pull them on both their top and bottom ends. Good luck :)

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Thank you for playing!

And stupid me, of course that's a softlock! I tried to prevent softlocks as best as I could, but I totally missed that one.

The purple cloud thing is something I was aware of but didn't change (didn't see a quick fix), instead I designed the cloud pattern so that (hopefully) only one type of solution is possible (though abusing the buggy cloud behavior is not required). Would you mind sharing your solution, if you still remember? 

Edit: okay the purple clouds are actually more bugged than I thought (And I'm not sure it's something I can fix, considering the limitations of realtime puzzlescript), I'll have to try and redesign the pattern to only allow the intended solution

Edit 2: Okay I did (hopefully) fix it, was just missing something obvious :)

Oops that's cheese! You're not supposed to climb that lol, I'll change it

I explained this more clearly in another comment, but you need to only press the up key when on top of the square. I'm sorry this wasn't communicated in the game, hopefully this makes it more doable :)

(5 edits)

Thanks a lot for the precise feedback! I believe I was able to identify the problem from your recording: You're holding down the up arrow key, instead of only pressing it once when on top of the orange dash square. What this does, and it's something I kind of neglected during development, is that it constantly triggers realtime ticks. This way the interaction seems to basically become rng. The reason it doesn't happen for the other dash points is probably because they immeadiately follow another dash. I'm not sure why realtime ticks are triggered by this, they are not supposed to be triggered by the player. If you wanna experiment with it yourself, here's the code (updated): https://auroriax.github.io/PuzzleScript/editor.html?hack=c5153b6de142ef8a58071eb0b709615b (I apologize It's very messy, cleaning it up is just not something I had the time for.)

To be honest, I thought this "bug" benefitted the game, since it wouldn't allow players, unlike what you did, to just hold down keys instead of actually trying to time it. However, it looks like I needed to communicate this behaviour more clearly to the player, since others also seem confused by it.

Anyway, so what you need to do to beat this section, is only press the up key when on top of an orange dash point. I hope this makes it easier, and not more difficult. In the end, timing is still supposed to be part of the game, but if this makes it inaccesible to you, feel free to tweak some values or skip sections to beat it.

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I recommend you try to beat the normal version first, since the timing is supposed to be part of the game, but if you absolutely can't do it, here's a 50% slowed version (updated): https://auroriax.github.io/PuzzleScript/play.html?p=498c0db3382c07ea6ec88eb265b6db82

Making a stepwise version would require a lot of reworking and also completely change the game, so I probably won't do that. But thanks for the feedback!

(5 edits)

I'm sorry the timing is too precise for you. If you really can't do it, here's a 50% speed version (updated): https://auroriax.github.io/PuzzleScript/play.html?p=498c0db3382c07ea6ec88eb265b6db82 (It's also hackable in case you wanna skip parts that are too hard)

Edit: Also make sure you are only holding down keys when you need to, see my other comments for more info

Yes that's me :)

Thank you!

There is no mechanic you're missing. This is pretty much the hardest level in the game, so it can definitely take some time. Good luck :)

Neat mechanics and great level design! I especially enjoyed levels 12 and 13

Thanks a lot!

This is art

Tight puzzle design! Even though the mechanic alone probably doesn't have a lot to offer, you managed to keep things simple and get the most out of it! 

Great concept and puzzle design! All levels are unique and neatly explore the consequences of the core mechanic

moonsoup42