Thanks :)
MoonSoup
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Ohh haha. Well in that case it's hard to give a hint that doesn't just give away the solution... maybe try to understand from which pillar positions you can climb the left wall, and from which ones you can't. Then eliminate the ones that aren't gonna get you further. Sorry if that's of no help, if you're completely stuck I can also just give you the solution. It does require a technique that was used once before this puzzle, so it could help backtracking a bit.
Thank you for playing!
And stupid me, of course that's a softlock! I tried to prevent softlocks as best as I could, but I totally missed that one.
The purple cloud thing is something I was aware of but didn't change (didn't see a quick fix), instead I designed the cloud pattern so that (hopefully) only one type of solution is possible (though abusing the buggy cloud behavior is not required). Would you mind sharing your solution, if you still remember?
Edit: okay the purple clouds are actually more bugged than I thought (And I'm not sure it's something I can fix, considering the limitations of realtime puzzlescript), I'll have to try and redesign the pattern to only allow the intended solution
Edit 2: Okay I did (hopefully) fix it, was just missing something obvious :)
Thanks a lot for the precise feedback! I believe I was able to identify the problem from your recording: You're holding down the up arrow key, instead of only pressing it once when on top of the orange dash square. What this does, and it's something I kind of neglected during development, is that it constantly triggers realtime ticks. This way the interaction seems to basically become rng. The reason it doesn't happen for the other dash points is probably because they immeadiately follow another dash. I'm not sure why realtime ticks are triggered by this, they are not supposed to be triggered by the player. If you wanna experiment with it yourself, here's the code (updated): https://auroriax.github.io/PuzzleScript/editor.html?hack=c5153b6de142ef8a58071eb0b709615b (I apologize It's very messy, cleaning it up is just not something I had the time for.)
To be honest, I thought this "bug" benefitted the game, since it wouldn't allow players, unlike what you did, to just hold down keys instead of actually trying to time it. However, it looks like I needed to communicate this behaviour more clearly to the player, since others also seem confused by it.
Anyway, so what you need to do to beat this section, is only press the up key when on top of an orange dash point. I hope this makes it easier, and not more difficult. In the end, timing is still supposed to be part of the game, but if this makes it inaccesible to you, feel free to tweak some values or skip sections to beat it.
I recommend you try to beat the normal version first, since the timing is supposed to be part of the game, but if you absolutely can't do it, here's a 50% slowed version (updated): https://auroriax.github.io/PuzzleScript/play.html?p=498c0db3382c07ea6ec88eb265b6db82
Making a stepwise version would require a lot of reworking and also completely change the game, so I probably won't do that. But thanks for the feedback!
I'm sorry the timing is too precise for you. If you really can't do it, here's a 50% speed version (updated): https://auroriax.github.io/PuzzleScript/play.html?p=498c0db3382c07ea6ec88eb265b6db82 (It's also hackable in case you wanna skip parts that are too hard)
Edit: Also make sure you are only holding down keys when you need to, see my other comments for more info