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MoonsPod

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A member registered Apr 28, 2019 · View creator page →

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heya! im assuming its not possible to play multiple web TTS at the same time, they can only be queued?

search for %appdata% in start bar > Godot > app_userdata > Input Display
full path > C:\Users\(your username)\AppData\Roaming\Godot\app_userdata\Input Display

aah i dont have git, and even then uploading this awful code would embarrass me >_> id love to understand how to do this though~ im on discord with the same username or if you have a project i can look through to see how it works :x

huh thats funny, okay neat ill keep that in mind if someone else mentions it not working! thanks :D

sorry i cant test it myself to check it out, but i doubt i would be able to change anything to fix this within my app. I did find this Steam post, someone solved their spamming inputs by downloading an xbox 360 driver, perhaps that would work, though it appears the link there is now gone, but yea, it might be a the devices drivers need updating?? Sorry

You can rebind the buttons to keyboard inputs. You can also have custom images for the buttons too, check the help information on this page or by pressing '?' in app


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sorry, then im afraid you would be best using one of the other input detection apps, i've checked with my controller and it seems fine, some controllers it has trouble with. Here are some other options:

Gamepad viewer
Input Overlay
NohBoard

dont minimize the window and it should detect it.

(2 edits)

you can resize buttons in edit mode, some of them do overlap because they are larger images when you switch to their costumes

I uploaded a version just now (still 1.0.5 on download list), if it doesn't detect it I'm afraid I've no solution.

I made a change just now, it is in 1.0.5, if my suspicions right then it may fix it, if not I'm afraid I've no solution. Hopefully it just works though!

did the deadzone settings get changed, it can happen if you scroll on the slider

the size of your images is how big they are when imported, you can always scale them in edit mode to be a workable size in the app. Currently only one custom layout, you can swap the folder in and out and reload but I may add a custom layouts later 

Sorry I'm not really sure how to fix this.

Odd, i had a test with my controller and see it receiving fine in big picture mode, maybe its specifically switch pro controllers. Do you keep your Input Display open on a second monitor unminimized?

Edit mode > Select the button on Color Target > Change color so its transparent (The A slider)

or just move it off screen

You can do that in edit mode, click the '?' Top left of the control panel for instructions

Added :) find it in 1.0.5 onward (set 'Always top' to true). Your old saves might not work with the new version.

Id be able to see if i could figure something out if i had the controller, sadly i only have access to 3 Xinput controllers that are fairly similar, im sure Godot supports DirectInput judging by stuff i see online, i uploaded a version of input display that will spew out every input the game engine receives, can you see if it detects your button presses on that controller with DirectInput on and let me know what it outputs in input display? https://moonspod.itch.io/input-display-debug-output (password is debug)

Im not sure i understand, are you able to record a video or show screenshots showing the problem? I don't think ill be able to do much about it unfortunately but can always take a look. 

PART2: L3 and R3 are bound to the Left Stick and Right Stick Rebind Inputs buttons, (bottom right of that section) you can rebind them so they aren't triggered to some obscure keyboard button like F12, this rebinds the press in, however the sticks themselves cannot be rebound if that is what you mean? I figured there wouldn't be a need to.

PART3: When you rebind these buttons, do they have the same name as each other? When you rebind them do you unbind other inputs to other keys so they are no longer triggered, its not something like that causing the multiple inputs detected?

yes, disable stream i/r

oh awesome, glad it's working for you! :D

i changed a few things, replacing the old download, you could give that a go, if it doesnt work im afraid i dont know what to do sorry <3

if you have mac, would you be able to test out this and let me know if it seems to be working, if it receives inputs and you can save/load your input layout ill upload it properly here! :> https://moonspod.itch.io/temp-proj (page password: inputdisplay)

(1 edit)

missclick, returned it :)

Thats weird, i didnt change anything between that time, iv made public the past versions if you want to try those, they are listed in the same place as the newest versions download. If none are working it may be something on your end.

Do you remember what version or the date you downloaded it when i was last working?

do you know what version you used originally or the date you downloaded it. Nothing should have changed to stop it working

it is only what it is, not a bitcoin miner or anything nefarious 

aah i really dont know why this is happening, it sucks, try one last thing, grasping at straws, there is another download for an fps locked version https://moonspod.itch.io/input-display-test/download/VhOznDZIN3XO8bceLF47pSxPATd...

if this doesnt work, which i doubt it will, i wont be able to help sadly, sorry

if you're not busy, can you try running this and let me know if it still does the input spam? its the HTML version but for desktop~  https://moonspod.itch.io/input-display-test/download/6I_NRUK0vGNkISB1_iW7R2UEy6Q...

can u do a video showing what it looks like with the fast random inputs? does it happen without you pressing anything?

have you tried setting the deadzone for that stick higher? 

Its up for ya, hope that helps out :)

(1 edit)

You can move the options list when edit mode is on by holding m i believe, you can move it to the left side of the window, put the window where you like it, enable borderless and hide the menu by pressing the cross, right click returns it. If im understanding the problem you are having correct that should help?

*EDIT: i realise that would mean when you right click to return the menu it will be offscreen again, ill update so the menu appears where your mouse is when you right click while holding m instead of to a set position.  Also ill change how stretching the window works so the black bars won't show at the edges.

Cool, I'll get this up today :)

(1 edit)

Unfortunately the window needs to not be minimized in order for it to update, I've looked for a workaround but couldn't find any. 

I can make the window go transparent, would this work? I'll also add a button for making the window borderless so it has a clean edge. Transparent window does hit performance apparently though I'm not noticing any difference, also, if the window were to be captured by OBS while transparent, it must be done so with Game Capture with Allow Transparency enabled, else the background will appear black in OBS.

I've had a mess around to see if I can figure something out, the way I'm doing things currently diagonals are awkward and don't really work properly, if I ever remake this I'll keep this stuff in mind.

As for input stream visuals, while alt codes don't seem to work, if you enable custom font while using this websites font, then copy paste the symbols into the appropriate input name, you can sort of get this effect of button prompts? (you can use custom font by opening the save file location, going up one folder, pasting your font there and renaming font).


Nah no worries, most these things are fairly easy to add, i'll be uploaded a new version soon :>