Version 1.11 is now in game.
No more level added this version, but added counter for towers to show how much damage they delt to enemies.
2. change is with knight on horse (enemy first encountred in 2nd level). He is changed in randomly generated rounds (after clicking continue) so that he gives 65 (with horse 80) coins/cash so it should be more balanced.
3. Also little rebalancing. 2 special upgrades on tower with soldiers (devils) were buffed (price lowered and to one added lifesteal) and I think tower shooting bombs has also changed prices in 3rd row, but I'm not sure because I changed it almost month ago, but if so, I am pretty sure it was nerf (increased prices).
I wanted to post this a month before, but there were way too many bugs. I tested it most of the time on android, but on android (at least on my phone) is built in correction to not crush for things like division by 0, or comperession with pointer that points to dealocated space and maybe many more things. Problem is that I didn't know it before and didn't test windows and web versions enought, so I had practicallly months of work without checking on these problems. I hope most of them should be fixed, but I know it still sometimes crushes, but I hope it should be crushing less frequently then in versions 1.0 and 1.1.