Like most people have mentioned, I am SO ridiculously hyped for this game that it's just so hard to wait for its completion! I binge-played Demo 2 over the last couple of days doing most of the routes (before running into the Save button issue every time I tried retrying to pursue Yuuto, so I kinda just gave up at that point, lol).
I am so hyped that I'm def considering pre-ordering. But I wanted to ask, if we pre-order on itch, will we be able to get a Steam key? I have had the game wishlisted on Steam since its announcement and prefer having as many games in my library there as possible for ease of use and in case I ever get a Steam Deck. I really want to pre-order, but at the same time, I'd still like to be able to have the game via Steam.
I also just wanted to agree with another comment that this game just feels so ALIVE. THe characters and setting are so fun and vibrant and everything feels like a wonderful mish-mash of popular BL characters and settings that it feels both comfortable but also very unique! I love the art, the characters, the music, and the gameplay. I am still a little worried that all the different systems and stats might get a bit overwhelming, but I guess we'll be able to unlock the cheat mode eventually, lol.
I also really love Ace as a main character with how open he is and I also love how most of his club friends are super accepting of his quirkiness. I can understand why people have negative reactions to Bryce, being so openly homophobic, he does feel a bit out of place among this gay guys' utopia (despite obviously being attracted to men despite his protestations), lol. But he is still very hot and his route does seem to have some of the kinks that I like so I def pursued him once and am interested to see where his story goes in the full game. But I love how caring Derek is (my personal fave!), how playful and suave Zayne is, how quirky Yuuto is, how cute Leo is, and how cool but kinky Avan seems to be.
I also wanted to mention that some of the minigames in Demo 2 felt rather unbalanced compared to each other. The photoshoot minigame was very simple, so was the weight machine minigame (the orange one), whereas the treadmill minigame (yellow) felt very difficult--it was easy to understand and follow but got MUCH more difficult over time and seemed to possibly bug out and go on for much longer than it should have. It also seemed to always give me poor scores when playing it no matter how many phases I did correctly.
Anyway, again, I'm super excited for this game and can't wait to play the full release!