Couldn't save Cass. Broke all the ropes, but it wouldn't progress and then would end as though I lost.
Mordrik
Recent community posts
As previously mentioned, an option to turn down the graphics would be nice. As well as a auto feature.
Also would like some sort of track or something to help prevent the cock from being pulled out and missing the ass completely. Got to about 98% which was the closest I got to getting the cum meter full and then it slipped out and wouldn't go back in. After it went back to 0 I gave up.
I hope there will be an update for this game, to at least add an auto feature if nothing else.
So, I almost stopped after reaching the first roach, because I read the thing claiming they were a wall, but I got curious and pushed through it, to realize that there actually is scenes afterwards.
I then made the mistake of pushing till I beat the second roach where the wall is, because I am very stubborn. 3 rusty caps. lol
A suggestion for future updates, instead of putting frustrating combat walls, just put up a page that says "You have completed all the content for this update". Or maybe put a little easter egg for those stubborn enough to push through it like I did. lol
Might also want to touch up on the odds of card effects. They are horribly disproportionate. I know it's meant to be a wall, but if all combat is going to be like that, it's going to really make combat a loathed aspect of the game. That said, if you're planning on making cards that hurt yourself deal less damage to you as you progress, then ignore this complaint. It was just frustrating how often I killed myself more than I hurt the enemy with my own cards.
Also with combat, for whatever reason, having the knife equipped makes you significantly more likely to draw push cards even though the knife doesn't give you any additional push cards. I was only able to beat the roach without the knife equipped.
Anyways, I am curious to see where this game goes from here. I know I gave complaints, but I actually do like the idea of the game and the art is nice as well. It certainly has my interest.
Hello, unfortunately I come with some bugs. Something to keep in mind is I did try to unlock everything I could before completing the main story and would only progress the main story once I felt convinced I wasn't able to unlock anything else. I would also take breaks from the main story to continue unlocking things as they opened up. I did look through the release logs of the versions I don't have access to (as I only have 0.8) to see if the issues were fixed in later releases in hopes of not sharing something you're already aware of. Sorry if I did anyways.
Also I would like to say that I do greatly enjoy the game, even with the bugs.
- I've encountered an issue where Naka no longer appears at the inn in the evenings, I think this glitch has permanently locked me out of the only scene I am missing. I could be wrong, but it's the best guess I have as I just found What I believe to be a Naka related item with the help of some small friends and encountering her in the forest doesn't allow me to use it.
- one of Mona's scenes (more accurately a fetch quest which unlocks a scene) only became accessible after I unlocked free play. It brought her love from four hearts down to 3 (thankfully didn't lock me out of anything though).
- Another Mona scene didn't unlock until after free play, not sure if this foxy scene was meant to be locked until then or not, so potential bug?
- Mariam doesn't seem to progress beyond 1 heart. I mean I think I unlocked all the scenes for her, so it's more of a peace of mind fix, because it keeps making me think I have more to unlock.
- Mariam's fuck scene didn't unlock until after free play.
- Wasn't able to buy the alchemy book upgrade for the super potions (or was it just large potions?) until after unlocking free play.
- Elly's gift scene didn't unlock until after free play was unlocked.
These are all the (potential) bugs I have encountered, that I can remember. I don't think I've encountered anything else. Keep up the good work though.
A little frustrating but also fun.
Issues I have encountered is it doesn't always register my mouse clicks on the item so the item falls even though I clicked it.
There's been multiple times where an item is tossed up right into a falling item causing it to bounce straight down before I have a chance to click on it and changing the direction of the other item causing me to miss click it, so I lose two for one.
I know this is an early version of the game, so things are bound to change.
I love the game so far, though I do have some issue with the hint systems being too vague. I'll do what they say to do and the supposed scene to progress doesn't happen.
Sometimes the hint system will tell you to do something, but doesn't tell you it's connected to another character and you're wasting all your time trying to figure out how to do it the wrong way.
Also sometimes it will say "That's all for this version" but if you persist, that line might change into a clue. This can falsely lead people into thinking it's over before it's over.
Again I know it's still very early in development, I just thought I should bring these points up to hopefully help out in areas I feel could use some minor adjusting. I can't wait to see where this project goes in the future.