I've added an update to the devlog, be sure to have a look :)
Morgenmiddag
Creator of
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Hi, I'm working on a pirate themed tower defence game besides my day job. I'm keen to know what you think of the project and the devlog that I'm writing.
Here's some screenshots of the state it's at:
This is your harbor, you must defend it at all costs. You buy towers using the same gold the enemies are coming to steal.
this is what the first level currently looks like, enemies spawn at the purple tags, your harbor is at the green tag.
Let me know what you think!
Cheers, morgenmiddag :)
Thanks a lot for this feedback! Adding sound to the cube does sound like a good idea indeed. We will try and expand on the mechanics aswel! I've been experimenting with a finite amount of restarts to make a player have to think ahead more. Also I agree on adding more difficult puzzle, this could also be done with an extra mechanic.
thanks for checking us out, we had a lot of fun doing this
Hi Julink, Thanks for your thorough review of our game! It's much appreciated. Due to work we were unable to put more time in unfortunately, but in the meantime I did a couple of changes. For example the levels are indeed no longer in random order. I made them sequential so won't have to solve the same puzzle twice in a row. Also I figured that after every round of 11 puzzles I rotate them all by 90 degrees, which makes it seem like it's a totally new puzzle! So we now have 44 puzzles instead of only 11 :)
Good call on the extra mechanics, since you're not the only one mentioning this I think I will try and think of some more challenges!