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Mosska

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A member registered Oct 19, 2020

Recent community posts

I have also emailed them at that email address and heard nothing after 5 days (2 where on weekend…so I can understand those days not being active). 

I just emailed again to do a followup. 

Fingers crossed :) 

Fantastic! 

Keep up the great work :)  

Hey team!

Another great issue!!! So great to see another. I’m excited to see more :) 

Just wanted to point out a little typo. Last page in the Awakening the Deadline stat block….it reads “step up both difficulty DIDE for each…” I assume they should be difficult die. 

Looking foreword to more fantastic cortex love from you! 

Hey Tim!

Thanks for the reply. That's exciting to hear there are a number of project-related things on your end and the potential for a physical copy this year! We will sit patiently and await updates from you! :)

Is there chance of getting a physical edition option?

Purchased. I look forward to a physical print option!! Keep us posted on the progress toward that option :) 

Great to know! Thanks for speedy reply.  Looking forward to seeing what you have in the works and we’ll be ready to support a future crowdfunding effort when the time comes. 

Thanks for all your amazing work on this great game! 

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Will there be a physical release of this puppy at some point? This supplement looks great! 

Or a combo physical release with The Growing Conflict material….(unless there is a plan for a physical release of it too!?!?). 

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Hey Emanoel. 

Followup question to Augmentations. If a player wants to use their Augmentation defensively, I know they can mark the Special Resistance box to do so…but do they have to first Mark the 1 stress to activate the enhanced capability before hand as well? 

Example: Player has a metal arm with retractable reinforced shield plates that pop out the sides.  They want to use it to block a hail of bullets coming their way. Do they have to mark one stress first to pop the shield plates out and then mark the Special Resistance to pull off the defensive maneuver and reduce/avoid the consequence OR do they just have to mark the Special Resistance (and not mark the stress too) to reduce/avoid the consequence? 

-Edit: oh….I just reread the runner file and on page 2 of the Runner file I see line 06. saying “you can mark stress or Special Resistance to leverage your Augment into it.”  So looks to have answered my question…but I’ll leave this here in case you have anything to add/correct! 

Thanks for your continued help!

Thanks for the update Austin! I’ll keep feelers out and get one of the physical copies when I see the option available! 

Thanks again. 

Thank you for that reply! That helps give me a better sense of when/how often the stress cost is paid and how the EDGE mechanic is factored in as part of the activation and ongoing as long as it makes sense in the narrative based on the type of Augmentation. 

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Any update on PoD copies at this stage? Or…a second physical print run order? :) I would love to get a physical copy of this amazing game! 

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Can you please clarify when a player needs to mark 1 stress to activate the augmentation and the mechanical implications of that vs when the augmentation is used just in the narrative. Does a player need to mark 1 stress if they want the augmentation to count as an Edge for an action roll...or does it passively count toward an Edge for a roll and marking the 1 stress does something else?

Thanks for your help!

Perfect! Another clear, quick and helpful response. Thanks so much for confirming I’m reading that correctly. Much appreciated! 

Perfect! Thanks so much for the clear and speedy reply on this clarification Emanoel. 

One other spot where "vice-versa" shows up is on the Runner file.

"You can then raise both T and E together to improve their Effect at the cost of a worse Consequence or vice-versa."

Can you please clarify what this use of vice-versa is lean to?

I remember in Blades in the Dark there is an option players can take to trade their position for a lower one to get an increased effect for the Action Roll (ex: a player choosing to go from Risky position with Standard effect to choosing Desperate position for Great/Increased effect). I can understand the vice-versa in Blades by trading less effect for a better position.

In CRB+PNK, does the "vice-versa" in this line mean that player can then instead choose to lower the T and E for the roll if they want? Meaning the Step 3 for the Action Roll could be explained to a new player as "You can then choose to raise or lower both T and E together." or does this wording loss a design goal with your original wording?

Thanks again for the continued help as I learn the tweaks/streamlining of CBR+PNK from BitD/FitD.

Hey Emanoel and CBR+PNK peeps!

In the Runner File....under the Skills section...the line about Expertises states: 

EXPERTISES don’t add + to a roll, but allow you to trade+ for an EDGEand vice-versa—when they are applicable.

So I have two questions.

1) EXPERTISES don’t add + to a roll, but allow you to trade+ for an EDGE. 

I take this as if you have +2 in Coding and an Expertise in that for Hacking....then when it comes to an Action Roll using the Coding skill to hack....the player can choose to have the +2 from the Coding skill....or take +1 for Coding and get an EDGE on the roll (then the Edge would be translated to either Decreased Threat or Increased Effect based on what fit the narrative) . Is that correct? 

2)"and vice-versa-when they are applicable." 

Does this mean a player could trade their EDGE in a narrative moment to add+ to the roll?  So lower/remove an Edge and have one extra die added to the roll?

Ex. In a scene where the PCs have established superior position and created an strategic advantage for an ambush of a target....they would have an EDGE which mechanically could translate to having +Effect for a Action Roll due to it being an increase to their effectiveness in that moment.....but if a player wanted to increase the likelihood of a success...they could forgo the EDGE (+Effect from the tactical position) granted by the fiction and instead have an extra die for the Action Roll?  Which leads them to having a higher chance of success. Is this correct and or an reading into "vice-versa" incorrectly? 

Thanks in advance for your help!