While I would welcome a translation, I do have plans for a physical version of this game and would prefer to have that in order before releasing anything in another language
That said, if you'd like to create a translation to be used in Story Synth as a demo or for personal use, I'd welcome that.
Dissonance
Creator of
Recent community posts
Moth-Light is definitely still in active development, though it will probably be a while till it is finished and turned into a full-sized book.
The good news is that the game itself is more playable and more unique, as a game, than it ever has been! If you haven’t checked it out in a while, definitely give the new rules a look.
The next update will be focusing on editing the games text and making it clearer and pleasant to read. Expect that sometime in the next few months!
So if you download the printable sheets in the demo section the last play sheet has various fields that are blank so you can customize them as needed. If you’d like a template for your own use I could possibly make one up.
PS I saw your comment on proofing and editing is one of the very last steps in creating a game which means, unfortunately people will have to put up with some bad grammar and inconsistencies for a while more.
Thanks for your interest! I’m actually working on a content update right now that will include major edits, an overhaul of the stress system, an entirely new mechanic called Vision, and two additional pacts bringing the Google doc up to about 240 pages.
My goal is to get the game as close to edit ready as possible before crowdfunding as I’m the sole designer on this and it’s sort of my design baby.
I really want to see it get a proper print run at some point.
Expect a new edition very soon.
Oh this is definitely intentional irony on my part. Basically it implies this playbook lacks common sense. The Brand kind of fits the brash-acting hot-head trope.
The double irony is that, due to it being a trapping, players can leverage their lack of common sense to gain extra effect on rolls! Hope that clears things up. Sometimes you've gotta get creative to fit all those words on the character sheet.
While I can't offer a roll20 template at the moment (it takes a LOT of time and effort to make a good roll 20 template) I hope you will enjoy the new format for my google sheets, recently updated, found in the demo section. I'm also working on a template for the Role App, if that is of interest! (https://app.playrole.com/)
For your perusal, here is a direct link to the Promise pact g-sheets: https://docs.google.com/spreadsheets/d/1DeA_gY1NnS7e_sXb7iKr29rqQAEYwn8yM8YYH5LY..
Hi, Mansfield! Firstly, thank you so much for running the game! Know that I’m planning a big update shortly (before the end of the year, maybe even in the next week).
In that time I’ll be updating the google sheets and looking into making sheets for the Role App, but I don’t have much experience making sheets for Roll 20. It’s ok my horizon but likely something that will happen closer to the Kickstarter unless an enterprising fan lends me a hand. I’ll ask around and see how plausible it would be to whip something together. ✨
You’ve done a pretty good job of creating a special playbook given your supposed lack of experience with the system! I call it a “special” playbook because basic playbooks in Blades generally don’t have abilities that directly build off one another or that would apply only to that particular playbook. Remember that players from other playbooks can choose these abilities, too, by the rules and design them appropriately.
Oh and shock absorbers mentions prowl “checks” which are not a thing. Players only roll. I think I know what it is you mean but the wording seems strange when applied to Blades.