Hi, this implementation of a movement is very frustrating because it’s easy to miss the right moment to jump. That leads to situation where most deads feels unfrair. To fix it let player to jump a bit longer using raycasting to floor behind character. Check this video if you missed it https://www.youtube.com/watch?v=yorTG9at90g
mousememories
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A member registered Oct 26, 2017
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One plays as a thief aiming to steal three treasures, while the other one tries to prevent it.
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