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Mousewife Games

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A member registered Jan 07, 2017 · View creator page →

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My experience playing Ribbon Drive feels in some ways prescient. Our characters ended up on a roadtrip to the launchsite where the billionaires were getting in their rocket to leave our bitter world behind, and through calamity and pit stops and cults and the setting sun, everyone laughed and cried to the music until the songs and the story came to their expected end.

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An interesting question! Compared to most FITD games, I do think it's possibleif you played a single teacher, you could follow the lesson plan rules and make the decisions yourself, which would set up the initial conditions for the fiction of the field trip. The social-based Expertise clearing conditions (the third one for each playbook) will be a little difficult if you're the only one playing, so I'd consider either avoiding those or being generous to yourself about when they would be triggering if other players were present. TTTO doesn't have a pre-built Solo-play mode (it's not a journaling game), but by following the mechanical rules and constructing the fictional state from them, I think you could do it!

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You can watch Art, Jack, and Keith from Friends at the Table play the original Summer game here:

Wow! Really, really impressed by this. I think the layout of the second dream is my favorite, and I love the different mediums all mixed together through bitsy to make the rhythm of this story.

Aww! What a charming game!

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This playbook is a stand-out auto-include for TSL. The way the temporary Admiration/Homage moves build upon the Smitten mechanic and the journey of Self-Discovery really connect the mechanics and the metaphor of Thirsty Sword Lesbians in a way that sings!

The rare sequel that exceeds the original!

When you finish this story, go here:

https://mousewifegames.itch.io/lets-go-back-side-b

This game is a story written for Secret Samol 2021!

If you haven't played it yet, start with https://mousewifegames.itch.io/letsgoback, then come here.

A journey back through time with:
The Guide to the Future: ⸢There is no such thing as a Crisis at all.⸣
The Guide to the Present: ⸢Remember, you've beaten your worst Days.⸣
The Guide to the Future: ⸢We could have made them look like Anything,⸣

omg minecraft i love your work!!

Months later, I'm still thinking about this great game. One of the best, most inventive, and funniest iterations of the pbta/L&F mechanical core.

Thanks for pointing this out! Both editions have been updated.

Topograph really changes the landscape of business card game design, making "leave blank spaces/draw maps" mean something for the first time in years.

As a person who plays a lot of support and healers in other games, I really want to play The Watchpoint as a character who's in orbit of the planet the rest of the pilots and their vehicles are on. Abilities like Surprise Package make for a fun "okay, here's the thing you needed", dropped from the sky!

This deck is incredible and exactly what I needed today! I'm looking forward to using this in all sorts of games to quickly and easily develop or give character to NPCs.

It's a great idea, executed superbly!

Thank you so much for the review and feedback! The comparison to Succulent Sorcerers is both flattering and appreciated.

A new PDF has been uploaded with what is hopefully clearer text for each of these issues (short answer: yes to both), a little more direction, and a re-ordering of the pages!