Hi, thanks for playing! Yeah, we uncapped the consecutive jump count at the last minute, because we couldn’t set up the below-player shadow in time. At least with essentially unlimited jumps, players were able to finish the game. Without that, the level was damn tough to complete haha.
Mowgl33
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A member registered Feb 20, 2020
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Hi, thanks so much for taking the time to play it!
Agree on all of your comments. A straight down shadow would have helped a lot, definitely. And there was a "teamwork" component at the design stage, but we didn't quite have time to implement it (spent a lot of time up front learning to collaborate across distances). In the end, decided to just finish, which I'm glad we did.