Yep! I've been using ImHex, and looked around at a lot of similar tools. I'm going to see if it's possible to go a lot farther!
Mr. 4th
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It's rasterized into an atlas on first use, and then kept in an in-memory cache for the rest of the program. It's okay, but not good enough for freely scaling the font size in an animation.
Not surprised that's where you got blocked! I spent basically no time making sure the game felt balanced. I need to learn more about RPG balance and pacing for future iterations!
I'm not sure if it has any uses! I just made it to try out some concepts for a programming environment that isn't entirely centered around text files. Since it was an experiment I'd say some parts turned out to not be that great but others are pretty interesting. Overall it isn't obvious to me how to get anything useful done with it *yet*.
If you mess around with it and find something useful you could think of to do with it let me know. The best thing I've gotten out of it was just a really nice environment for "hands on" learning about functional programming and Lisp in particular.
It's possible, the graphics backend was updated a little. It works in a lot of places though. You can submit more information about your driver and the exact results you get from running 4coder at https://github.com/4coder-editor/4coder/issues
It should work if:
1. The theme is in the theme folder
2. You use the exact name of the file before the ".4coder" as your theme
3. 4coder actually finds and loads the config file - which you can confirm by looking at the messages buffer and seeing what it loaded for default_theme_name?
If you confirm that all of those are true but it's still not working please make an issue on https://github.com/4coder-editor/4coder/issues