Oh I never thought about something like that. I'll look into it! Thanks for the suggestion!
Dreich
Creator of
Recent community posts
Currently working out issues where clients will randomly disconnect when they are trying to load an image to cache for avatars and maps. Seems to only happen when loading larger file size images.
As of 0.9.7.8 this has been reduced to a slight hiccup as players connect, each player that connects will be sent all necessary campaign data before being fully connected.
When adding images to a Library folder, it will slow down the whole application until all images are loaded and their data is created.
We are looking into ways to combat this, or at the bare minimum notify the user that it is loading and not frozen.
As of 0.9.7.4 this has been drastically reduced and a loading notification has been added to any library that is loading data.
Hey, thank you very much for trying this out.
I'll try and get the goals not updating for web, they are working on mobile, I think there is an issue with security regarding the saving of data in a web browser and my implementation.
Your thoughts about deselecting letters and clearing to a specific point are fantastic and I'll be sure to implement them.
Yeah I've found myself clicking that button to go back to the main menu and its a hold-over to a previous version that was a very different game. I think once I use your ideas to improve the game play, I will remove that button entirely.
I haven't installed the app, just downloaded the zip file and ran the launcher. Yes it moves, but ever so slightly. If i take my mouse and move it the entire distance of my desk the camera will move about an inch. The mouse wheel appears to be working and so do the buttons.
If I max the DPI of my mouse, 3200, the camera appears to work normally, but then the mouse movements in the menus and outside of the game is extremely fast.