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Mr_Tony_SM

2
Posts
1
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A member registered Mar 13, 2024

Recent community posts

(6 edits)

The missing maps_fruitTypes is an error that causes more than it seems. The errors on this map stopped parallax, and effed up courseplay badly that it only worked on 1/3 the fields tried. I hope this works as you'd asked https://we.tl/t-CGvxqKceRF  If AFB Mapping wants this link taken down... I understand. This is the error free version. Remember, nothing was done in GE. This is all old skool editing. I hope you enjoy and all is good :) You'll need to start from fresh as the addition of the missing .xml will effe up harvester contracts and cause errors. It performs well for a 32X map I can pull off 4.000000 in all lods. But the addition of the missing .xml causes this to be a whole new dealie. No offence AFB Mapping. You made a legend map

(6 edits)

I'm late to the party, I love this map. I also love the versions before the addition of Multifruits. I fixed all the errors. I don't know how to use Giants Editor yet, but will go at it. I added the missing maps_fruitTypes, upgraded the shader in issue to version 5, and removed Anhydrous that gave me nothing but LUA stack errors. I have this loading up with no errors with swathing and premium edition. Are you interested in another release of this map? Thankfully, editing, creating .xml has me loading this error free. I have one issue (warning) with traffic collisions, but it very much loads the traffic in.  I'll have to give the Editor a shot and roam for random objects in fields, and try to create more hotspots for the stores, mills etc. Also going to add ReLight. CoursePlay works on every field I've tried as well.