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A member registered Apr 28, 2022

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But don't get me wrong, I had a great time playing it. I just have a point about the use of amnesia itself. I have the impression that this is the most frequently used theme because it is the simplest way to introduce the player to the game world - to be able to explain to him where he is and who he is.

I missed this reset option, now knowing it I will definitely approach the game again =)

Very polished game with interesting story and puzzles. I love graphics.

But I didn't finish it because of a bug (probably). I picked up the cup with algae drink Sam instead of Maria and now I can't use them or give it to Maria.

Solid peace of game. However, I think the theme of the protagonist who starts the game with amnesia is a bit of a cliché. Additionally, I found myself trapped in a puzzle between the walls with no way to proceed - having a reset button would be helpful.

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There is no such thing as an in-game browser, you need to use your own ;)

Mia is MIA is ARG game - this means you have to go beyond the game and use the "real world" such as real websites, social media etc.

Time has its own logic, but we assure you that it doesn't pass when you do nothing (even click on empty space). It just doesn't jump, but slowly flows to a certain limit and will stop at some point if you continue to do nothing.

Thanks again for spending time to play "Mia is MIA" and we hope that the next attempt will allow you to finish it =)

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Excellent polished stealth game with Escapists vibe. Love the stealth elements in this.

The game reminds me a bit of rusty lake production, although it doesn't have such a strange atmosphere.

A very aesthetic position I really liked the black and white style. Interesting puzzles, unfortunately stuck on 4 digit puzzle. Still, the game hooked me for a long time.

I really love the idea. Good pixel art and a very good realization.

I really like the graphic style! Too bad it's so short. Unfortunately, I came across a few bugs like running backwards (animation). You forgot to turn off debug mode showing the path. I would also work on communication with the player - I would distinguish the dialogue window more from the narrator's window and highlight the house door on hover.