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Mr. Breakfast

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A member registered May 19, 2020 · View creator page →

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That's unfortunate. I'll look into vectorization and add it to the issue tracker on GitHub

Here's Mozilla's docs on text elements: https://developer.mozilla.org/en-US/docs/Web/SVG/Element/text

SVG text elements need the font:

font-family:Poppins

Try installing Poppins (it has an Open Font License). It looks like Godot has some font system itself, but I don't know much about game engines.


Alternatively, if you don't want to depend on Poppins, you could convert the text elements to a path (but that would be laborious.)

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hello, do the buttons themselves show up? If they do, I wonder if it's because the letters were done with Inkscape's tools.

It could be because the glyphs are text, and the text depends on the system having the Poppins font. Try installing the font on your system, or install it to Godot if that's possible.

If you debug it or explore further, feel free to open an issue on the Github linked in the description!

Thanks for the comment! I'll add your recommendations to a Github issue. I've never seen a PS5 controller irl, so would the problem be fixed if I just switched the labels for L1 and L2?

I will definitely get the atlases included when I have the time!

Thanks!

I'm wondering, what makes these prompts compatible with AZERTY?

Also, I've opened up an issue for packaging with atlases. One issue however is that some icons (like the PS5's and Steam Deck's touchpads) don't fit in the grid. I assume the sprites can be stiched though.

Thank you!

Although those symbols specifically are trademarked by Sony, using these prompts as a unique representation should be under fair use. But this isn't legal advice!

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of course! Good luck on the jam. send some screenshots here if you like, and I can add your game to a "Used in" list

Both free and open-source. 400+ assets in svg and png formats. Also includes the source svg. 

Here's the page on Itch, and here's the source on GitHub.

And here's a quick preview: