hi! You have to press beside where it says play. So like the blurry part in the middle of the screen. I think I’ve mentioned it in the bug list in description - it’s not supposed to be like that.
Mr.Hippo
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This game actually feels professional and really polished for a 3D game for a jam. The ship battles were a bit hard to understand as there was no indication of enemy health but really that's not a big problem. Also gotta say the music is really well done and fits great with the style.
All in all, great job Reeds. :D
Great game :D
The Opponents could however be a bit harder as at the moment i found myself winning every time without much effort. I can imagine this being pretty fun though with a friend and the music and art is really well done imo.
All in all a really cute and fun game that i could definetly see myself playing with my friends :D You should all be proud of your work :)
Hahah thank you! Despite the flaws im happy with the result. My previous game jam game was a complete buggy mess and was on the border of not even being a game but just a slide show of bugs, and that game took me 3 days to make 😅 But this time i took my time or well in the time i had and used it good without stressing and i feel like that really helped a lot, as well as turning down the scope a tad bit more. :D
Cool game! Im really impressed by the graphics, when i loaded iy up ans saw the menu screen it almost felt like i was playing an AAA game so you definetly deserve a lot of credit for that.
The gameplay however felt a bit clunky and well not very engaging, maybe its because of the mouse limitation that it feels kinda weird but at the same time isn't that what makes this game stand out from the rest of games like this. I'd say the movement might need some working on (for example faster) as well as the collisions.
Never the less, you've made a really great looking game and you should be really proud of yourself for making and submitting a game :D
I liked it :D Tbh im not very good at these kind of games either but from what i played i can see you put a lot of hard work into it and even though i didn't play for long i had a fun time :D
Maybe having it a bit more clear that you dont move diagonally when you press the "diagonal" button would've been nice, i found myself quite a couple of times trying to move diagonally just to realise that i wasn't moving at all. Maybe i missed something in the text but in general just more clarity when it comes to all the different buttons could be useful. :)
Other than that i havn't got much to say, you've made a really cool game and you should be proud of your work! :D
Cool little game 😄 I agree with all criticism said before, the gravity is a bit too high, death, which happent alot in my playtrough, can also get a bit annoying and the gear colliders could use some tuning. I dont have much for critique more than what has allready been said. I like the art style and that is one cute bird :D
I think you should be really proud of what you’ve made and submitted and i wish you the best of luck in your future dev-ing endevours! 😁🙏
I really like music and style although i was getting the effects like tykenn (in 4 boxes) which was very nauseating and with the sharp turns and sensitive narrow track i very quickly got dizzy. Other than that i thought this was a really chill game and i really like the walpole reference :D
You should be proud of your work and if you update it later on maybe ill come and try it again :)
Absolutely gorgeous music and art, really love the style you went with. Really liked the story and the world. Some more dialogue choices would've been nice but i understand that this is a game jam game and just the game you managed to pull off is amazing. Dont have much more to say, it was an overall enjoyable experience :D
You should all be really proud of your work :)
Ha thanks! :D I know its not very clear what to do and what to dodge etc. I agree a timer or score and a ramping difficulty would be really great, i didnt really have time to implement it but ill do that in the future! :) As mentioned very much in my previous comments the health bar size was a last minute mistake not a design choice, but i hear you and will get to fixing that straight away :D The whole bullets are your enemy aspect was really a last minute call because i realised that i had accidentaly assigned the health to the bullets aswell :P
Some hard truths can sometimes be needed to really understand what is wrong with the game so i thank you for that :) ill try and check out your game too! 😀🙏