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MrIndependence

2
Posts
A member registered Jul 28, 2016

Recent community posts

(1 edit)

I think that in its current state, it would be worth somewhere between $5-10

It has good content that lasts for a bit, but if you had 5 bucks more? Maybe have a multiplayer racing mode, multiple levels, make textures a little more high definition, and maybe add a level creator. all that might actually be more like a $15-20 game

Don't take it only from me though, I usually don't buy games more than $10, so I'm kinda cheap. Get some other people's thoughts, too.

Oh, and sorry for replying so slow, I was playing Rec Room.

This was also my first time playing the game, and it was great!

I actually did record a 30 minute video, but for some reason, as soon as I lit the torch and entered the game, the mic cut out on obs. I don't know if that's my problem or yours, but I guess you can look into that. (I just checked obs while writing the message, and it seems the mic isn't picking up anything, so  I think its my problem actually) Anyway, if I can remember my reactions, here they are:

The whip: the physics were a little float-y, but if we were in a world with a little less gravity, I think that the graphics would be perfect. I think that's what I actually said while recording. It was great, but I think I was struggling a bit trying to grab the lever correctly with the whip. I think I was just pretty bad at aiming, probably not your fault.

In-game menu: during the recording, I tried out all three modes for a bit, and *pauses writing to review footage* okay, I have realized that I am bad with recording on obs. The whole time I was in third person, I.... to keep some of my integrity I will not continue that sentence. Though what I did see of it, it seemed like it followed me pretty well. 

   The smoother, but still first person thing was basically what you said it would do. And that's what it did. then the mirror was the mirror, not much about that either.

   I did like how it showed gems you've collected, but maybe you can just put that on the torch if you get rid of the menu in the final game, or maybe just put it on both for now and gauge people's reactions. I don't know i'm not good at those types of things. 

   With the smooth and sharp platform transitions I think I just like putting it on maximum smoothness, its more natural, because that's how things work in real life,slow at first, speed up, then slow down toward the end. it was also nice to have the buttons at the bottom easily accessible.

Though, with Jay's complaint about seeing the orbs, I didn't have that. I could see them perfectly fine. Maybe it's an oculus thing...idk. If I have anything else I want to say, I will say something. Hope this helps!