heck thanks! <3
MrMandolino
Creator of
Recent community posts
Thank you so much!
It started out tinkering with that red grain effect in Unreal, I decided to join the jam to make something out of it. I'm glad it seems to be working well, I had bigger plans for it originally but this was a mandatory crunch-less jam, so I refused to stay up nights to put everything I wanted in. And thanks for the video!
The cheese moves around the stage and you need to grate it when it's above the plate.
If the cheese isn't moving... that's the bug that has been baffling me for the entire duration of development. I have no idea why, but sometimes that level just breaks – I've never been able to replicate it consistently, but it's extremely rare, it only happened to me twice in two weeks. Restarting the game is the only way, sorry about it.
This is by far the most polished game out of all I've tried so far. Some hiccups with the movement, the way you slide out of the pressure plates if you get the puzzles wrong at first looked like a bug, but it's really great stuff.
Siete italiani? @RedBambooLeaf mi aveva scritto a riguardo ma poi non l'ho più sentito
(for some reason my submission doesn't show up in comments, you can try it at https://itch.io/jam/cgj/rate/476397)
This is pretty cool! You have a great eye for style, the art is really well put together
(for some reason my submission doesn't show up in comments, you can try it at https://itch.io/jam/cgj/rate/476397)
Porca paletta, NICE. The only criticism I can offer is that sometimes the camera freaks out when I respawn and that after you die a bunch it basically turns into Super Meatboy since the circle mechanics disappears. Beside that, best game I've played so far in the Jam. 148 deaths!
(for some reason my submission doesn't show up in comments, you can try it at https://itch.io/jam/cgj/rate/476397)
Nice! Reminded me of spamming the flashlight in Alan Wake, haha, but it's got a real groove to it, it "feels" good to play. If I'm not mistaken the new Blair Witch game also shares this shine the flashlight concept.
Only thing I'd add is that I died at one point because one of the orbs spawned under the psyche indicator and I had no idea where to look. Beside that, nice execution! Nailed the speed of play, things get really hectic after a while.