Hey great game, I love the slow mechanic to time your shots and movement better as well as the bouncy nature of the character. Gave it a nice cartoony feel which makes sense given you are a cassette tape. Overall only thing initially is maybe tone down on the character noises like jumping since you do it so often. Great job though!
MrMcgibbs
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By far my favorite platformer so far. The point and click mechanic seems rough sometimes, but overall was enjoyable. the music was simple and not overbearing so that was nice, also there is a bug where you can jump with space and w at the same time and it launches you about three times as high. Idk if that was intentional or not, but just fyi.
Hey everyone Thanks for the ideas. I found the issue which is where some scripts depended on other scripts references during the same frame so in the editor it happened to execute the code in the intended order while the built version it did not. I reworked the code and put the dependent code on late update and this fixed most of my issues :) Now I just think its the delay for the webgl build and I compensated by moving the player faster. Thanks a lot for the tips!
The frame rate is fine, but what I notice is everything feels delayed with controls, but also movement. I also have certain scripts that just break on build, but work perfect in editor. The only thing I can think is my code is the issue so I will probably just create a new project and see what I can restore while building to see if anything specific is the issue. Thanks for the suggestion.