Thanks for giving it another try!! I think your suggestions are fantastic and I will work to incorporate them in an upcoming update. I have some ideas for speeding up the game on those longer actions, and an in-game crafting key is in the works! Seriously, thank you for giving it another shot and taking time to leave feedback and suggestions. This type of player insight is invaluable.
mrnlk
Creator of
Recent community posts
On scavenge, the top bar materials should swell to indicate obtained loot. The upgrades can require multiple materials before they are available. Check out the players manual for more info on the game and how things work. I'm working on making inventory changes more apparent. Thanks for trying the game out!
Hey! Welcome back! Sorry the game is still giving you some trouble. Thank you for calling this to my attention. I believe I've resolved the scavenger issue, as well as the .pck file (fingers crossed, this thing has been a pain). If you return to play, please let me know if it's still giving you trouble. Appreciate you!
Edit: Forgot to mention that you can close the menus by clicking off of them. I'll work on adding some close buttons for the menus so it's more intuitive.
Hey! Thanks for playing the game, offering feedback, and calling that bug to my attention. The game is getting a big update today which will include a fix for the crank as well as a new feature. I'll go back to the drawing board on the blackout punishment. Thanks again for playing and sharing!
Edit: New update is launched and this issue should be resolved. Thanks again!
Oh no! Thank you so much for alerting me of the issue with the prestige. I'll look into that right away. Thanks for giving the game a shot and I hope you'll try it again when that bug is resolved. Sorry about the inconvenience.
Edit: The prestige issue is resolved and I've reduced the time on the mushroom a little bit. Let me know if you have any other issues.
Hey there! Thank you for trying the game out and sharing your experience. This is really valuable player insight for me. You aren't the first person to have a less-than-ideal experience with the RNG, and I have some features in the works that should improve player agency and mid-late game pace of play. I hope you'll return to try the game out in the near future with the planned improvements. Thanks again for taking the time to play and share. Appreciate you!
Hey there! You are the first person to comment that they've finished the game! I can't express how cool it is for me that you endured and earned the ending. Thank you so much for playing the game all the way through and leaving detailed feedback. This type of player insight is super valuable and helpful. I am delighted to hear you had a lovely experience. :)
I'm working on a UI update that should be available tomorrow, and have included your suggestion to prevent the cancel button from repositioning menus. It will also expose the cost of upgrades and remove the tooltips. I've got a mid/late game feature I'm really excited about that should help soften the blow of the RNG and give players a little more agency, but that will probably need a couple of days.
Great catch on the mushroom bug, thank you for calling that to my attention.
I hope to see your feedback again in the future. Thanks again!
Hey! Sorry you're encountering a bug. I'm having trouble reproducing the issue as you've described it.
When the battery bar(purple progress bar) reaches 0 you should see:
- Knock out animation plays
- Inventory items reset to 0
- Battery bar resets to 100%
- Battery bar continues ticking down
If I'm understanding correctly, the last bullet point isn't occurring for you? Let me know if I'm misunderstanding. Thanks for playing and reporting the bug!
Thank you for playing! I'm glad you're enjoying it.
Darn, I thought I fixed that! Unfortunately the prestige isn't work as intended in browser. It's working as intended in my development environment. I'll hopefully have a fix up this evening or tomorrow morning.
Thanks again for playing and reporting this bug!
Edit: Prestige is fixed!
Hey there! Thank you so much for playing my game, and even more for taking the time to share your experience and thoughts in a constructive and kind manner. This type of feedback is invaluable to me.
I'm sorry you discovered the time cost increment on the upgrades in such a punishing manner. Your ideas for softening this blow are great, and I think some indicator that cost has changed or that something may cost more than you can afford is wise. Determining how much to reveal to the player vs let them discover is a delicate balance and there's room to improve here.
Thanks for the kind words on the game premise and sound design. You're appreciated, and this feedback will be reflected in future updates. :)
Edit: Your idea of replacing the forced restart on failure with material penalty is implemented.