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mrnlk

19
Posts
12
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A member registered 28 days ago · View creator page →

Creator of

Recent community posts

Thanks for giving it another try!! I think your suggestions are fantastic and I will work to incorporate them in an upcoming update. I have some ideas for speeding up the game on those longer actions, and an in-game crafting key is in the works! Seriously, thank you for giving it another shot and taking time to leave feedback and suggestions. This type of player insight is invaluable.

On scavenge, the top bar materials should swell to indicate obtained loot. The upgrades can require multiple materials before they are available. Check out the players manual for more info on the game and how things work. I'm working on making inventory changes more apparent. Thanks for trying the game out!

LOL Those are insane numbers!!! You're an absolute legend. :D 

Sorry the game froze on you. You've certainly earned a place in the hall of fame.

I believe the mushroom issue is actually resolved now. Thanks for sticking with the project and bringing these issues up to me. I'm still working on the .pck issue. 

Dang! I'm sorry about that. I'll keep trying on the .pck error and will revisit the mushroom. 

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Hey! Welcome back! Sorry the game is still giving you some trouble. Thank you for calling this to my attention. I believe I've resolved the scavenger issue, as well as the .pck file (fingers crossed, this thing has been a pain). If you return to play, please let me know if it's still giving you trouble. Appreciate you!

Edit: Forgot to mention that you can close the menus by clicking off of them. I'll work on adding some close buttons for the menus so it's more intuitive. 

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Hey! Thanks for playing the game, offering feedback, and calling that bug to my attention. The game is getting a big update today which will include a fix for the crank as well as a new feature. I'll go back to the drawing board on the blackout punishment. Thanks again for playing and sharing!

Edit: New update is launched and this issue should be resolved. Thanks again!

You did not sound like you were complaining. Most games don't get any feedback or interaction. I'm very grateful that you took some time to share your experience. Glad you were able to find enjoyment and think it's a cool concept. Hope to see your feedback again in the future. :)

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Oh no! Thank you so much for alerting me of the issue with the prestige. I'll look into that right away. Thanks for giving the game a shot and I hope you'll try it again when that bug is resolved. Sorry about the inconvenience.

Edit: The prestige issue is resolved and I've reduced the time on the mushroom a little bit. Let me know if you have any other  issues.

Hey there! Thank you for trying the game out and sharing your experience. This is really valuable player insight for me. You aren't the first person to have a less-than-ideal experience with the RNG, and I have some features in the works that should improve player agency and mid-late game pace of play. I hope you'll return to try the game out in the near future with the planned improvements. Thanks again for taking the time to play and share. Appreciate you!

Hey there! You are the first person to comment that they've finished the game! I can't express how cool it is for me that you endured and earned the ending. Thank you so much for playing the game all the way through and leaving detailed feedback. This type of player insight is super valuable and helpful. I am delighted to hear you had a lovely experience. :) 

I'm working on a UI update that should be available tomorrow, and have included your suggestion to prevent the cancel button from repositioning menus. It will also expose the cost of upgrades and remove the tooltips.  I've got a mid/late game feature I'm really excited about that should help soften the blow of the RNG and give players a little more agency, but that will probably need a couple of days. 

Great catch on the mushroom bug, thank you for calling that to my attention. 

I hope to see your feedback again in the future. Thanks again!

Oh no! I'm so sorry you lost your progress. At the moment progress is only saved between acts/prestige's. Thank you for trying the game, I hope it's treating you well otherwise. There are some quality of life updates going live tonight if you decide to try again in the future!

Oh no! Sorry about that. I just pushed up a fresh build with a fix for this issue. Thanks for reporting!

Hey! I'm so sorry you found the game in this state. I just pushed an update to fix both of these issues. I hope you have a better experience on the next try. Sorry again. 

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Thank you for confirming the issue. Im looking into it now and will hopefully have a solve soon. Sorry for the inconvenience!

Edit: This issue is fixed with most recent update

Hey! Sorry you're encountering a bug. I'm having trouble reproducing the issue as you've described it.

When the battery bar(purple progress bar) reaches 0 you should see:
 - Knock out animation plays
- Inventory items reset to 0
- Battery bar resets to 100%
- Battery bar continues ticking down

If I'm understanding correctly, the last bullet point isn't occurring for you? Let me know if I'm misunderstanding. Thanks for playing and reporting the bug!

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Thank you for playing! I'm glad you're enjoying it.

Darn, I thought I fixed that! Unfortunately the prestige isn't work as intended in browser. It's working as intended in my development environment. I'll hopefully have a fix up this evening or tomorrow morning. 

Thanks again for playing and reporting this bug!

Edit: Prestige is fixed!

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Hey there! Thank you so much for playing my game, and even more for taking the time to share your experience and thoughts in a constructive and kind manner. This type of feedback is invaluable to me.

I'm sorry you discovered the time cost increment on the upgrades in such a punishing manner. Your ideas for softening this blow are great, and I think some indicator that cost has changed or that something may cost more than you can afford is wise. Determining how much to reveal to the player vs let them discover is a delicate balance and there's room to improve here. 

Thanks for the kind words on the game premise and sound design. You're appreciated, and this feedback will be reflected in future updates. :)

Edit: Your idea of replacing the forced restart on failure with material penalty is implemented

Great game loop and perfect art style. I played on desktop browser. Thanks for the fun game!