Ditto! You've done an enormous amount of brilliantly creative work. The awards are well-earned! And, everybody needs a break sometimes. Especially when tech ages :)
Mr.Sunflower
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Cool concept, and a nice demo puzzle. Most point-and-click adventures suffer from obscurity, puzzles that can only be solved by wild guessing. Here, each drink had a very clear effect, and the friendly hints made it not too hard to figure out what I needed to do. In the end, I felt satisfyingly clever, and I had a good time getting to know your world. Cool beans!
Thank you, Miree! I'm glad you found some fun in the words and the story. In this project, I took on a bit more than I could handle (as we game designers often do). For sure, I think it would be better with more endings. A 'full and prideful bear' would be one good option. Right now, story gives the player lots of choices, but some of those choices don't matter as much as they should, because there aren't enough. Because I ran out of time. I may or may not return to this story in the future, and it may or may not get any new endings. I like the premise of the story, but time is a scarce resource. We shall have to wait and see. Most importantly, thanks for playing!
This is a nice tech demo. The space rain animation and the exploding cloud are both nicely done. Also, the zero-g controls work well.
Only a small part of the UI is visible on my screen, just the "w" and "s" buttons. Wish I could see the rest.
Still, it's a solid demo. It's a lot of work done in a short amount of time. I look forward to seeing what comes next!
This game is fierce, full of flames and chainsaws. I enjoyed chopping monsters and feeding my machine. Got up to Wave 4 and flame level 18.
I don't understand how the tower defense works. Could you explain how to place towers? I tried pressing keys and clicking mouse buttons, but couldn't figure it out.
The jumping monsters are hard to kill. When I hit them with a chainsaw, they bounce backwards, so it's hard to get multiple hits on them. Flame works better, but I have only limited flame. This is cool. I appreciate the variety in enemy behaviors.
The pixel art is excellent. The flame and chainsaw animations are particularly well done.
Overall, this is a lot of game for two people and 48 hours. Way to go Zifeng and Jingyi!
Would slice and burn again 10/10
Chill music. Nice art and animations. Definitely felt a sense of opening and relief when I got out of the cave area. Kinda wish there was a more definitive ending. Still, I'm glad I took time to play this Jam entry. For just two people and only 48 hours, this is a solid piece of work. Go @Team Krypton!
- Tim
Love the splash screen! And the concept for this game. This is a cool tech demo / prototype.
While playing, I found a few minor bugs. Several times, I got confused about what commands to use, and had to restart. But I figured it out, and the effort was worth it.
Inner worlds are fascinating. And the in-game help system was nicely helpful. Go summerfungus!