Aaa thanks so much, yeah there's definitely a price paid for speed haha but I hope I make up for it with volume
mrTomatoEsquire
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So that is correct! where the version info is stored in the actual engine is kind of in an out of the way spot and I always forget to update it and just rename the listed file, 3.02 was just a minor bug patch, but I accidentally switched the mov and webm files again, so unless you ran into a specific bug that obstructed progress with 3.0 or 3.01 there shouldnt be any major differences! but I'll be correcting it tomorrow just for an extra layer of quality control!
I'll work on compiling one soon! since that's been here since the 1.5 build and early 2.0 im not gonna spoiler tag it too much, there's no huge downside but you miss out on some minor different outcomes for choosing the good route, and for choosing the bad route there's a dead end route for duke where following corrupting the priest he has the option to stay in the jail
Thank you SO much for your kind words, there's definitely some notes here I will be sure to keep in mind! I hadn't thought about the font and visual translators, but I think I know how to add a toggle for the font so I'll be sure to do some research on that front! and you are correct I didn't program any sound in, maybe that's something I should run as a community poll! because for fap games in general i find myself muting them haha but maybe a little ambience would be nice too!
again thank you so much, it really does mean a ton that you took the time to post and that you enjoyed the game
This comment is legitimately super kind and means a lot to me!! games like yagworld are 100% a huge inspiration and I'm really glad I get to play around with this stuff! I would love to put some work in on a more like personal interactive style game, one thing I wanted to explore with my patrons was the possibility of like a fire emblem style game with a customizable MC like robin or corrin, but we haven't gone that route yet. Thank you so much for playing and I hope we have great things still to come!
thank you SO much for your thoroughness and it really means a lot that you even went looking for bugs, I hope I've cleared out a few of them hehe, tho shame on you for peaking at the game folders! jk haha a lot of the spicy stuff should now be in there in the 2.0 build and some of those graphical errors I hope I've managed to fix.
As for the big bacon lad, I didn't initially have any further plans, but maybe I'll run some community polls to see what encounters like him people would like to see fleshed out a bit more;)
Apologies I wasn't quite specific enough, It's not actually an APK, I'm considering speaking with a sideloading company for an actual side game, but it should now support in browser html play for mobile devices, specifically should be fine for default safari for iphones and Ipad, as well as a good chunk of mobile web broswers, tho sadly I don't think I can get the android build to work, so while it will be playable from web there, I don't think I can get it to be app ready
Whew ok so lots here, let's see
1: Ideally I think Dukeporne has maybe 1-2 more acts, there are still a good number of events already drawn and waiting in the games files for me to get to. I think Post Dukeporne or concurrent with the later parts of it I Might make another parody game in the same vein, since I've already hinted a bit at an Elden ring spinoff's potential for horny content too. That besides I would like more original content and less parody in this format and am considering how to go about it.
2: maybe to the boyfriend, but doubtful that I would put particular emphasis on being unfaithful as that's not a topic I personally find joy in, as for relationship management and points,
3: it's a possibility although with about like 9 months of playing with this sort of system now I can Definity advise that there's an exponential increase in the difficulty of managing those kinds of variables the more that there are.
4: I'm not an especially kinky guy, and my personal preference is enthusiastic consent tbh so I would tend to expect much of the same tone as is in the game currently, but the phrasing of this question is very confusion to me, plus the game does already feature several branching paths,
5: Ideally I'd like to get the next build out before the end of the year, but the holiday season can be hectic so fingers crossed.
5.5?: This entire game was built in renpy, Between a close friend showing me the ropes, videos from youtube especially from "Zeil learnings" "Thundorn Games" and "Visual Novel Design" I was able to pick up the core coding language pretty fast. basically all assets were made by me via clip studio and procreate
Known issues thus far, The web build seems work work pretty well but not for ios devices, I can't seem to get iphones to work. Ipads seem to work for the most part but do not seem to allow the webm videos used for dynamic backgrounds and certain cutscenes to work. I'll post to Lemmasoft and hopefully get some guidance